Re:Minecraft Java is switching from OpenGL to Vulkan
by deafpolygon on Thursday February 19, 2026 @04:38AM
(#47071880)
Maybe they can implement some of the calculations in GPU, as vulkan has feature to support that. This means voxel rendering could be accelerated
Re:Minecraft Java is switching from OpenGL to Vulkan
by josefx on Thursday February 19, 2026 @05:40AM
(#47072348)
Does it actually use voxels? I thought it was just a low poly, "voxel like" art style.
Re:Minecraft Java is switching from OpenGL to Vulkan
by jsheard on Thursday February 19, 2026 @05:54AM
(#47072441)
The underlying world representation is chunky voxels, but they get triangulated into meshes for rendering. Unlike say, Teardown, which renders voxels directly.
Minecraft's non-world entities like players and enemies aren't voxels at any level though, those are directly authored as low poly meshes.
Re:Minecraft Java is switching from OpenGL to Vulkan
by theandrewbailey on Thursday February 19, 2026 @06:42AM
(#47072780)
I use Unigine Heaven to benchmark Linux systems. A colleague's friend has an epic spreadsheet of Heaven benchmarks across many configurations, and he submitted a few I've done. I ran it at home on my Linux desktop. For shits and giggles, I also downloaded the Windows version and ran it in Proton, and got a 30% performance boost! I suspect that a lot of that is due to the dxvk library that Proton uses, and the multithreading that it introduces translating D3D11 calls to Vulkan.
Re:Minecraft Java is switching from OpenGL to Vulkan
by jakogut on Thursday February 19, 2026 @10:58AM
(#47075169)
There's a "newer" (almost ten years old) Unigine benchmark available called Superposition you should check out.
Re:Minecraft Java is switching from OpenGL to Vulkan
by theandrewbailey on Thursday February 19, 2026 @06:53PM
(#47081576)
I'm aware. I work in ewaste recycling, and most of the machines I come across are about 10 years old. I'm also a fan of JayzTwoCents. https://m.youtube.com/watch?v=ukb5tlT4IuQ
Re:Minecraft Java is switching from OpenGL to Vulkan
by chrisdfrey on Thursday February 19, 2026 @11:42AM
(#47075727)
With a lot of games you can put DXVK DLLs in its folder and get better performance: https://github.com/doitsujin/dxvk/releases
The main thread is often the limiting factor in minecraft. Minecraft just can't go as fast as the GPU could render the scene and even with quite a lot of shaders things are CPU bottlenecked. Hopefully this changes with time as modding minecraft could certainly do with a bit more CPU time free.