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Re:Minecraft Java is switching from OpenGL to Vulkan by theandrewbailey on Thursday February 19, 2026 @06:42AM (#47072780)
I use Unigine Heaven to benchmark Linux systems. A colleague's friend has an epic spreadsheet of Heaven benchmarks across many configurations, and he submitted a few I've done. I ran it at home on my Linux desktop. For shits and giggles, I also downloaded the Windows version and ran it in Proton, and got a 30% performance boost! I suspect that a lot of that is due to the dxvk library that Proton uses, and the multithreading that it introduces translating D3D11 calls to Vulkan.

https://benchmark.unigine.com/heaven

https://github.com/doitsujin/dxvk

Re:Minecraft Java is switching from OpenGL to Vulkan by jakogut on Thursday February 19, 2026 @10:58AM (#47075169)
There's a "newer" (almost ten years old) Unigine benchmark available called Superposition you should check out.

https://benchmark.unigine.com/superposition

Re:Minecraft Java is switching from OpenGL to Vulkan by theandrewbailey on Thursday February 19, 2026 @06:53PM (#47081576)
I'm aware. I work in ewaste recycling, and most of the machines I come across are about 10 years old. I'm also a fan of JayzTwoCents. https://m.youtube.com/watch?v=ukb5tlT4IuQ
Re:Minecraft Java is switching from OpenGL to Vulkan by chrisdfrey on Thursday February 19, 2026 @11:42AM (#47075727)
With a lot of games you can put DXVK DLLs in its folder and get better performance: https://github.com/doitsujin/dxvk/releases