Re:Minecraft Java is switching from OpenGL to Vulkan
by josefx on Thursday February 19, 2026 @05:40AM
(#47072348)
Does it actually use voxels? I thought it was just a low poly, "voxel like" art style.
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Re:Minecraft Java is switching from OpenGL to Vulkan
by jsheard on Thursday February 19, 2026 @05:54AM
(#47072441)
The underlying world representation is chunky voxels, but they get triangulated into meshes for rendering. Unlike say, Teardown, which renders voxels directly.
Minecraft's non-world entities like players and enemies aren't voxels at any level though, those are directly authored as low poly meshes.