Re:Minecraft Java is switching from OpenGL to Vulkan
by jsheard on Thursday February 19, 2026 @05:54AM
(#47072441)
The underlying world representation is chunky voxels, but they get triangulated into meshes for rendering. Unlike say, Teardown, which renders voxels directly.
Minecraft's non-world entities like players and enemies aren't voxels at any level though, those are directly authored as low poly meshes.
Minecraft's non-world entities like players and enemies aren't voxels at any level though, those are directly authored as low poly meshes.