Been doing it this way for years now, so it's well battle tested.
I wonder though, if I package say a .so file from nVidia, is that allowed by the license?
You generally still also have to abide by license obligations for OSS too, e. G., GPL.
To be specific for the exampls, Nvidia has historically been quite restrictive (only on approval) here. Firmware has only recently been opened up a bit and drivers continue to be an issue iirc.
It makes me wonder, does the OS still take its job of hardware abstraction seriously these days?
https://docs.appimage.org/reference/best-practices.html#bina...
There are several automation tools to make AppImages, but they won't magically allow you to compile on the latest Fedora and expect your executable to work on Debian Stable. It's still require quite a lot of manual labor.
It won't work: drivers usually require exact (or more-or-less the same) kernel module version. That's why you need to explicitly exclude graphics libraries from being packaged into AppImage. This make it non-runnable on musl if you're trying to run it on glibc.
https://github.com/Zaraka/pkg2appimage/blob/master/excludeli...
Any .so from nvidia is supposed to be one of those things. Because it also depends on the drivers etc.. provided by nvidia.
Also on a side note, a lot of .so files also depends on other files in /usr/share , /etc etc...
I recommend using an AppImage only for the happy path application frameworks they support (eg. Qt, Electron etc...). Otherwise you'd have to manually verify all the libraries you're bundling will work on your user's distros.
A "works in most cases" build should also be available for that that it would benefit. And if you can, why not provide specialized packages for the edge cases?
Of course, don't take my advice as-is, you should always thoroughly benchmark your software on real systems and choose the tradeoffs you're willing to make.
'Noticeably slower' at what? I've run, e.g. xemu (original xbox emulator) as both manually built from source and via AppImage-based released and i never noticed any difference in performance. Same with other AppImage-based apps i've been using.
Do you refer to launching the app or something like that? TBH i cannot think of any other way an AppImage would be "slower".
Also from my experience, applications released using AppImages has been the most consistent by far at "just working" on my distro.
The things I know of and can think of off the top of my head are:
1. appimage https://appimage.org/
2. nix-bundle https://github.com/nix-community/nix-bundle
3. guix via guix pack
4. A small collection of random small projects hardly anyone uses for docker to do this (i.e. https://github.com/NilsIrl/dockerc )
5. A docker image (a package that runs everywhere, assuming a docker runtime is available)
6. https://flatpak.org/
7. https://en.wikipedia.org/wiki/Snap_(software)
AppImage is the closest to what you want I think.