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Re:Gas Town's Agent Patterns, Design Bottlenecks, and Vibeco... by 7777332215 on Friday January 23, 2026 @12:00PM (#46734811)
The compiler is deterministic and the translation does not lose semantics. The meaning of your code is an exact reflection of what is produced.
Re:Gas Town's Agent Patterns, Design Bottlenecks, and Vibeco... by fragmede on Friday January 23, 2026 @12:04PM (#46734862)
We can tell you weren't around for the advent of compilers. Maybe now they are, but they certainty weren't initially.
Re:Gas Town's Agent Patterns, Design Bottlenecks, and Vibeco... by tjr on Friday January 23, 2026 @12:31PM (#46735198)
Which early compilers were nondeterministic?
Re:Gas Town's Agent Patterns, Design Bottlenecks, and Vibeco... by recursive on Friday January 23, 2026 @12:43PM (#46735343)
All compilers have bugs. Any loss of semantics during compilation would be considered a bug. In order to do that, the source and target language need to be structured and specified. I wasn't around in the 60s either, but I think that hasn't changed.
Re:Gas Town's Agent Patterns, Design Bottlenecks, and Vibeco... by georgemcbay on Friday January 23, 2026 @03:51PM (#46737735)
I've been programming since 6502/6510 assembly language and all compilers I've used were deterministic (which isn't the same thing as being bug free or producing the correct output for a given input).
Re:Gas Town's Agent Patterns, Design Bottlenecks, and Vibeco... by fragmede on Saturday January 24, 2026 @11:56PM (#46750869)
Bullshit.