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Re:What If Heavy Files Felt Heavy? by utopiah on Wednesday December 31, 2025 @02:26AM (#46442163)
Very interesting, I'm wondering how that would feel in XR!

I already have quite a few demos with manipulating files, e.g. Immersive file browser (via remote WebDAV directories) https://video.benetou.fr/w/rHZTnX5MnHdWvWTPa2Rsw4 so curious how I could try that there.

In WebXR there is no pressure value but maybe more fingers could be needed. Also maybe for heavier files there could be some "lag" where the cube representing the file does follow the pinched fingers but with some delay proportional to the file size. Any suggestion welcomed!

Re:What If Heavy Files Felt Heavy? by shiveeshfotedar on Wednesday December 31, 2025 @04:07AM (#46442592)
Re:What If Heavy Files Felt Heavy? by utopiah on Wednesday December 31, 2025 @08:47AM (#46443999)
Neat, I'd happily tinker with one but that's quite a demanding setup. From what I can tell from ManusVR and similar haptic devices there is no consumer driven cost dropping curve, unlike screen resolution thanks to mobile phones, that allow these to benefit from the same miniaturization and democratization as other things (screen, CPU/GPU, IMUs and other sensors). Maybe some MEMS breakthrough will enable cheap high resolution haptics but for now it remains bulky and expensive.
Re:What If Heavy Files Felt Heavy? by LoganDark on Wednesday December 31, 2025 @03:21AM (#46442377)
I wish more VR headsets would borrow from Windows Mixed Reality which has an analog grip value.
Re:What If Heavy Files Felt Heavy? by utopiah on Wednesday December 31, 2025 @08:44AM (#46443987)
Controllers do have grip values, and one can measure the distance between index and thumb (for pinch).
Re:What If Heavy Files Felt Heavy? by LoganDark on Wednesday December 31, 2025 @04:24PM (#46448505)
I don't understand, does any controller other than Valve Knuckles measure individual fingers? What other headset supports that?