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shiveeshfotedar

Re: on Monday September 14, 2026 @12:53PM (#49700060)
Sharing what I have been working for a while, at Nuance Labs we are developing a foundational model for full AV duplex system with visual understanding and generative micro-expressions.
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @04:15AM (#46442621)
noice.
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @04:13AM (#46442610)
FYI : This only works on Mac Safari with Taptic touch pad :/
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @04:11AM (#46442604)
Thanks !
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @04:11AM (#46442601)
Yup thats a legit issue, built in the design. With your hand over the touch surface there is only one direction of the Z axis that you can apply force. I tried playing with other ideas too. Like , "sticky" where you apply some extra force to "pick it up" or adhesive , where you apply force "to stick it" to the canvas.
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @04:07AM (#46442592)
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @04:06AM (#46442580)
Thanks for sharing it .
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @04:05AM (#46442575)
I understand. My motivation was to play with the pressure input with "heaviness". Fundamentally , pressure is a continuous input that becomes harder to perform progressively. We can apply this characteristic ins some other relationship too.
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @04:02AM (#46442555)
Its true , the interaction only works when its surrounded with other interaction. Moving all the heavy files in an video editing bay with this much pressure will just accelerate carpal tunnel.

I was interested in exploring to give more physicality to the virtual objects , they are "opened" , they "moved " I was playing with the idea if they can be "lifted" or be able to "stick" with pressure etc.

Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @03:57AM (#46442537)
Or maybe make the Slack send button extra hard to press when sending messages after hours. Like you need to apply all the pressure and sustain that pressure over some time and only then the message goes. The emergency and anxiety is built into the interface X-D
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @03:55AM (#46442527)
Thats the micro interaction that needs to be explored with iteration. The taptic engine pressure response (IMO) is not the best , but applying some heuristic ux designs I think we can approximate CoG and inertia.
Re:What If Heavy Files Felt Heavy? on Wednesday December 31, 2025 @03:53AM (#46442519)
You are right. This is just an exploration. The main motivation was to play with the pressure input from Apple Taptic engine. I was trying to applying "physical" properties to virtual objects.

Designing for visual is what is missing, I would want to work on the visual plus audio to compliment the "heaviness" I think someone else also mentioned in the comments on experiments with audio to express physicality to

Re: on Tuesday July 09, 2024 @01:37PM (#40918767)
Hey everyone, wanted to share Pressure Clicker, a mini game exploring pressure as an input mechanic!

How It Works: - Works with Apple MacBook Trackpad with Pressure Input. - Two concentric circles: an outer static circle and an inner dynamic circle. - Change inner circle size by applying pressure on the trackpad. - Match inner circle size to outer circle at a randomly determined pressure level. - Score a point by holding the correct pressure for 2 seconds. - Visual feedback and increasing difficulty levels amp up the fun!