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Re:The post-GeForce era: What if Nvidia abandons PC gaming? by zozbot234 on Tuesday December 23, 2025 @05:37PM (#46370296)
1440p and 2160p is a total waste of pixels, when 1080p is already at the level of human visual acuity. You can argue that 1440p is a genuine (slight) improvement for super crisp text, but not for a game. HDR and more ray tracing/path tracing, etc. are more sensible ways of pushing quality higher.
Re:The post-GeForce era: What if Nvidia abandons PC gaming? by lotusw0w on Tuesday December 23, 2025 @06:32PM (#46370763)
You sounded like someone who doesn’t have 1440p or 2160p.

I have a 77’ S95D and my 1080p Switch looked horrible. Try it also with a 1080p screen bigger than 27 inch.

Re:The post-GeForce era: What if Nvidia abandons PC gaming? by mikepurvis on Tuesday December 23, 2025 @11:27PM (#46372457)
I also have a 77” OLED and there’s no question that 4K content is noticeably better looking on it that 1080p content.
Re:The post-GeForce era: What if Nvidia abandons PC gaming? by eek2121 on Tuesday December 23, 2025 @06:22PM (#46370685)
You are absolutely wrong on this subject. Importantly, what matters is PPI, not resolution. 1080P would look like crap in a movie theater or on a 55" TV, for example, while it'll look amazing on a 7" monitor.
Re:The post-GeForce era: What if Nvidia abandons PC gaming? by Sohcahtoa82 on Tuesday December 23, 2025 @07:06PM (#46370990)
> 1440p and 2160p is a total waste of pixels, when 1080p is already at the level of human visual acuity.

Wow, what a load of bullshit. I bet you also think the human eye can't see more than 30 fps?

If you're sitting 15+ feet away from your screen, yeah, you can't tell the difference. But for most people, with their eyes only being 2-3 feet away from their monitor, the difference is absolutely noticeable.

> HDR and more ray tracing/path tracing, etc. are more sensible ways of pushing quality higher.

HDR is an absolute game-changer, for sure. Ray-tracing is as well, especially once you learn to notice the artifacts created by shortcuts required to get reflections in raster-based rendering. It's like bad kerning. Something you never noticed before will suddenly stick out like a sore thumb and will bother the hell out of you.

Re:The post-GeForce era: What if Nvidia abandons PC gaming? by rerdavies on Wednesday December 24, 2025 @01:50AM (#46373117)
Text rendering alone makes it worthwhile. 1080p densities are not high enough to render text accurately without artefacts. If you double pixel density, then it becomes (mostly) possible to renderi text weight accurately, and things like "rythm" and "density" which were things that real typographers concerned themselves with start to become apparent.
Re:The post-GeForce era: What if Nvidia abandons PC gaming? by 3836293648 on Wednesday December 24, 2025 @05:06AM (#46374199)
I'm sorry, you need to go to an optician. I can see the pixels at a comfortable distance at 1440p.

Alternatively, you play modern games with incredibly blurry AA solutions. Try looking at something older from when AA actually worked.

Re:The post-GeForce era: What if Nvidia abandons PC gaming? by zozbot234 on Wednesday December 24, 2025 @05:59AM (#46374465)
You're probably looking up close at a small portion of the screen - you'll always be able to "see the pixels" in that situation. If you sit far back enough to keep the whole of the screen comfortably in your visual field, the argument applies.
Re:The post-GeForce era: What if Nvidia abandons PC gaming? by 3836293648 on Thursday December 25, 2025 @09:06AM (#46384480)
Oh goodness no, I sit way further away from the screen than most people. People always drag my screens closer when they have to borrow my desk