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Re:The post-GeForce era: What if Nvidia abandons PC gaming? by Sohcahtoa82 on Tuesday December 23, 2025 @07:06PM (#46370990)
> 1440p and 2160p is a total waste of pixels, when 1080p is already at the level of human visual acuity.

Wow, what a load of bullshit. I bet you also think the human eye can't see more than 30 fps?

If you're sitting 15+ feet away from your screen, yeah, you can't tell the difference. But for most people, with their eyes only being 2-3 feet away from their monitor, the difference is absolutely noticeable.

> HDR and more ray tracing/path tracing, etc. are more sensible ways of pushing quality higher.

HDR is an absolute game-changer, for sure. Ray-tracing is as well, especially once you learn to notice the artifacts created by shortcuts required to get reflections in raster-based rendering. It's like bad kerning. Something you never noticed before will suddenly stick out like a sore thumb and will bother the hell out of you.

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