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Re:Counter-Strike's player economy is in a multi-billion dol... by bilekas on Friday October 24, 2025 @03:16AM (#45691799)
> Doesn’t gaben have enough money for his super yachts and sword collections?

Steam is still a business, but of all the gaming industry, Gaben is one of the highlights, steam try hard to be extremely pro consumer. Refunds with no questions asked if you've played less than 2 hours of the game, requiring publisher and developers to explicitly state the AI generated content thats in the game to name just 2.

Re:Counter-Strike's player economy is in a multi-billion dol... by endgame on Friday October 24, 2025 @04:05AM (#45692132)
The first one was because the Australian Competition and Consumer Commission (ACCC) took them to court, but yes, they're both very good features.
Re:Counter-Strike's player economy is in a multi-billion dol... by justacrow on Friday October 24, 2025 @03:54AM (#45692044)
Making billions of dollars by getting kids addicted to gambling for ones and zeroes as a third
Re:Counter-Strike's player economy is in a multi-billion dol... by bilekas on Friday October 24, 2025 @04:10AM (#45692161)
Ideally kids wouldn't be participating in real world transactions at all, and I'd love to see the numbers of how many were actually kids who directly went to gamble I stead of being pushed into it by streamers which is where I see it constantly.

> Now, thanks to a recent update from Valve, the latter is in a downward spiral, having lost 25% of its value — or $1.75 billion — overnight

The fact that they made this change to make these items far easier to simply earn should say a lot about the ethos of the company though.

Re:Counter-Strike's player economy is in a multi-billion dol... by computerex on Friday October 24, 2025 @04:34AM (#45692305)
The thing is Valve is clearly aware of the fact that it’s getting kids addicted to gambling. They have the data. It’s extremely ubiquitous. This has been an ongoing issue for a while and Valve has rightly been criticized for willfully getting kids addicted.

Yes the parents have a responsibility to look after their kids. But that doesn’t give Valve a free pass, particularly when they used dark patterns to appeal to children.

Re:Counter-Strike's player economy is in a multi-billion dol... by rightbyte on Friday October 24, 2025 @06:29AM (#45693082)
> Yes the parents have a responsibility to look after their kids.

How? Individual parents can't fight off predatory corporations entrenched in mainstream culture going after their kids. They need to make a go at Valve.

edit: Rereading, I guess that was kinda the point you were making?

Re:Counter-Strike's player economy is in a multi-billion dol... by kakacik on Friday October 24, 2025 @07:30AM (#45693508)
I agree we should go after companies clearly engaging in profit-above-all, making societies and future generations worse from the start. Make them hurt, make them bleed bad, take tens % of their global revenue (not profit, thats easy to game).

But - parents are responsible too, more than anybody else. Gaming is generally bad for kids, physically and mentally. Come on, everybody who cares knows that for past 2 decades. Screens generally fuck up kids properly, the younger and more interactive the worse the result. Kids need tons of physical fun and tons of continuous social interaction in larger groups, doesnt matter what some echo chambers claim, 'digital skills' are not something your kid can anyhow miss on.

Its supremely easier to fuck off kids, leave me alone, my adult life is oh so hard already, here play some more, give me some break. Adults being glued to phones hard themselves. Results are what they are. Its called universally bad parenting, by psychologists and various experts for a reason. No sympathies for parents there, but I feel sorry for all those kids whose potential is squished into various anxieties and abysmal social behavior.

Talking all this and much more as parent of 2 small ones, luckily for them environment we are in is firmly agreeing with all above.

Re:Counter-Strike's player economy is in a multi-billion dol... by wobfan on Friday October 24, 2025 @04:44AM (#45692376)
> The fact that they made this change to make these items far easier to simply earn should say a lot about the ethos of the company though.

Them letting it happen for literal decades while being highly aware of what they're doing says more about the ethos than this, in the grand scheme, tiny move. Don't get me wrong, me as a person who does not participate in any kind of this gray-area gambling has basically a lot of net positives from Steam and Valve. But this doesn't make them a pro-consumer company.

They're still greedy capitalists, and it shows in many different perspectives. They may be "better" to consumers than the average, but still.

Re:Counter-Strike's player economy is in a multi-billion dol... by Spacemolte on Friday October 24, 2025 @05:32AM (#45692674)
When you say easier to simply earn, I understand it as you think they do this to benefit their playerbase / users.

Yes, it says that they want a bigger cut of the sales when those items are sold. Not sad this hits the trading sites as that will also likely mean fewer will get scammed as they will stay in valves market, but saying valve is doing this for the users is crap, they do it for the profits, and maybe to stay under the radar of additional lawsuits regarding gambling laws around the world.

Re:Counter-Strike's player economy is in a multi-billion dol... by funflame on Friday October 24, 2025 @04:40AM (#45692345)
The game is rated as 'Mature 17+', and Steam has an age confirmation page before accessing the store page of the game. Are you expecting Valve to add ages verification based on ID like the new UK law to block all the kids?

I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.

Re:Counter-Strike's player economy is in a multi-billion dol... by bertylicious on Friday October 24, 2025 @05:14AM (#45692564)
It's not that simple. The real problem is that Valve allows items to be sold in markets outside of Valve's control which allows third party gambling websites to operate. And you guessed right, they basically don't care about your age. Valve of course knows this but won't do anything, because they make profits off all transactions happening in third party markets. Plus the whole professional CS tournament scene is sponsored by these predatory casinos. Coffeezilla did an in-depth piece on this: https://youtu.be/q58dLWjRTBE
Re:Counter-Strike's player economy is in a multi-billion dol... by walkabout on Friday October 24, 2025 @05:33AM (#45692677)
> Plus the whole professional CS tournament scene is sponsored by these predatory casinos

I once had a glimpse behind the scenes of the online sports gambling industry (only for a few months—turns out that was my limit of how utterly disgusting an industry I could participate in and still, literally, sleep at night!) and it answered a question for me.

The question was: “How did professional gaming get so incredibly big so very fast?” Its quick rise seemed to me to have started well before the broad normalization and rise of gaming in mainstream pop culture, so had always seemed to me like the cart coming before the horse, and I’d never been able to figure out how or why it’d happened that way.

The answer was gambling. Professional video gaming is all but completely a gambling industry. That’s where the money and promotion came from. Sponsorships, sure, but that’s secondary and would drop off to a large degree without the boost from gambling. And I mean gambling on the matches, not just sponsorship by gambling sites. It’s a betting industry.

(Online gambling’s also all wrapped up in right wing political money and funding right wing media[!] in, at least, the US, was another thing I learned that I hadn’t expected)

Re:Counter-Strike's player economy is in a multi-billion dol... by Macha on Friday October 24, 2025 @07:12AM (#45693373)
I think gambling came in more in later waves. The first wave of popularity (mostly StarCraft, LoL and fighting games) tended more towards funding from sponsors, and not gambling ones (red bull, monster energy, gaming peripheral makers, the game devs themselves, mobile games).
Re:Counter-Strike's player economy is in a multi-billion dol... by mmierz on Friday October 24, 2025 @07:40AM (#45693580)
I don’t know much about lol or fighting games but the starcraft pro scene exploded after a gambling/match fixing scandal back in 2010! The first wave absolutely had this problem
Re:Counter-Strike's player economy is in a multi-billion dol... by Hikikomori on Friday October 24, 2025 @07:39AM (#45693572)
They also pay insanely mor money than traditional companies like intel. Much of eSports is also Saudi owned now which have no qualms about gambling.
Re:Counter-Strike's player economy is in a multi-billion dol... by FlameRobot on Friday October 24, 2025 @08:25AM (#45693932)
> I once had a glimpse behind the scenes of the online sports gambling industry (only for a few months—turns out that was my limit of how utterly disgusting an industry I could participate in and still, literally, sleep at night!) and it answered a question for me.

I worked in online gambling for about 10 years in the UK. I found how charities and local/national government worked far worse and I was far more frustrated with their attitudes.

e.g. I found an SQL Injection vulnerability with dynamic SQL in a large UK charity (I won't say which one). I reported this to my boss. He kinda just shrugged his shoulders. Similar attitudes were present in local government. The gambling industry was the complete opposite and took security very seriously.

What bothered me the most about charities and government was that on the outside they were giving the impression of having a virtuous purpose. Whereas the gambling sites didn't, it was simply "Try to win some cash".

As a former addict (alcohol), I don't have much sympathy for people that blame the companies for the problems of addicts. The problem ultimately lies with the individual. I was the one that choose to drink. The brewary, the bar, or the off-license never forced the drink down my throat. People choose to go to the casino, in the same way they choose to go to the bar.

> The question was: “How did professional gaming get so incredibly big so very fast?” Its quick rise seemed to me to have started well before the broad normalization and rise of gaming in mainstream pop culture, so had always seemed to me like the cart coming before the horse, and I’d never been able to figure out how or why it’d happened that way.

Many of the classic videos games were made to relieve you of change in Arcades. Nearby to where I live there are still classic seaside arcade. They still have machines similar to Sega Rally and Time Crisis there. Video gaming and quasi-gambling have been intertwined since the birth of the industry.

> The answer was gambling. Professional video gaming is all but completely a gambling industry. That’s where the money and promotion came from. Sponsorships, sure, but that’s secondary and would drop off to a large degree without the boost from gambling. And I mean gambling on the matches, not just sponsorship by gambling sites. It’s a betting industry.

This is all professional sports (even going back to long ago as the Roman Empire). There is nothing special about professional video gaming.

The industry saw that people were interested in watching matches between highly skilled people. Any form of entertainment/news/sports is bankrolled by advertising and/or gambling.

Many of these large events came out of more grass roots events like large lan parties. These were pretty big in the late 90s to early 2000s.

> (Online gambling’s also all wrapped up in right wing political money and funding right wing media[!] in, at least, the US, was another thing I learned that I hadn’t expected)

Gambling tends to attract the more profit orientated which roughly aligns with what is considered "right wing" (at least in the US). I found the industry to be pretty apolitical as a whole. Many of the C-suite and above seemed to be actually relatively left-wing at least in some view points. It was odd when the top executives were far at least on somethings far more to the left than I was.

Re:Counter-Strike's player economy is in a multi-billion dol... by retsibsi on Friday October 24, 2025 @07:47AM (#45693631)
> age confirmation page

You know this is meaningless.

> Are you expecting Valve to add ages verification based on ID like the new UK law to block all the kids?

An alternative would be not to run a gambling business. If that's too much to ask, then yeah, they probably should be required to exclude children.

> I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.

This implies that casinos (and liquor stores, and tobacconists, and so on) should be allowed to serve children.

Re:Counter-Strike's player economy is in a multi-billion dol... by Spacemolte on Friday October 24, 2025 @05:25AM (#45692627)
Nope, just no. When you make billions you have another kind of responsibility, you can't just brush that off as a problem with parenting.

I'm willing to bet a lot of the young people struggling with gambing addictions started with loot boxes like the ones valve make a ton of money on.

Re:Counter-Strike's player economy is in a multi-billion dol... by portaouflop on Friday October 24, 2025 @05:55AM (#45692827)
Loot boxes in itself are the problem.

You can’t make a non-toxic free2play game.

People need to buy from stores like GoG and stop supporting f2p games at all.

Of course that’s never going to happen; an entire generation was raised on f2p

Re:Counter-Strike's player economy is in a multi-billion dol... by Dylan16807 on Friday October 24, 2025 @06:39AM (#45693171)
Free to play doesn't imply loot box or exploitative consumables. Any game with a fixed set of purchases is probably fine. Lots of season passes too.
Re:Counter-Strike's player economy is in a multi-billion dol... by ndriscoll on Friday October 24, 2025 @09:17AM (#45694307)
You can make a non-toxic, high quality free to play game, e.g. Beyond All Reason. Of course there will be no marketing budget for that game so most people won't know it's there.
Re:Counter-Strike's player economy is in a multi-billion dol... by paradoxyl on Friday October 24, 2025 @08:49AM (#45694081)
Should 17-year-olds be gambling? They're still in high school, the high-tech excuse of blaming the parents while pocketing billions of dollars is odious and convincing a jury to slap these companies with tobacco industry levels of damage remains feasible.
Re:Counter-Strike's player economy is in a multi-billion dol... by Aerolfos on Friday October 24, 2025 @05:03AM (#45692480)
> Refunds with no questions asked if you've played less than 2 hours of the game,

Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously), and (much) weaker than GOGs refund: 1 month after purchase, no playtime restriction.

I believe they explicitly called out the equivalent for physical stores and european consumer protection in general when they announced the policy and lack of restrictions. Which is an indirect call out at Steam, which hasn't cared in the slightest and continues to have a worse policy.

Re:Counter-Strike's player economy is in a multi-billion dol... by zrobotics on Friday October 24, 2025 @06:21AM (#45693036)
I don't know if this has changed since the last time I bought shrink-wrapped software at a retail store, but the return policy on games and software was always that they couldn't be returned once opened, at least at the bigbox retailers in the US. I'm sure stores occasionally made exceptions, but I very clearly remember buying a copy of Oblivion and not being able to install it due to minimum specs and the store not accepting a return. I just had to hang onto the copy until I built a new PC.

This is probably a US vs Europe difference in consumer protections though.

Re:Counter-Strike's player economy is in a multi-billion dol... by RobotToaster on Friday October 24, 2025 @06:41AM (#45693183)
That would be illegal in the UK I think, since you have 1 year mandatory warranty against any faulty goods.
Re:Counter-Strike's player economy is in a multi-billion dol... by kqr on Friday October 24, 2025 @06:44AM (#45693206)
"I misread the minimum specifications" does not a faulty ware make.
Re:Counter-Strike's player economy is in a multi-billion dol... by maratc on Friday October 24, 2025 @03:32PM (#45698275)
Neither does "my PC runs a thousand different games but this one crashes" a faulty computer make.

Battlefield 6 won't run on your PC unless it has SecureBoot enabled. It's not included in "minimum specifications."

Re:Counter-Strike's player economy is in a multi-billion dol... by kqr on Saturday October 25, 2025 @02:22AM (#45701708)
I don't see how that is relevant to Oblivion, nor how you'd buy Battlefield 6 plastic wrapped in a store.
Re:Counter-Strike's player economy is in a multi-billion dol... by whatevaa on Friday October 24, 2025 @06:47AM (#45693234)
Warrantyis thę same as return. If there is nothing wrong with goods, warranty does not apply. Return means return for any reason.
Re:Counter-Strike's player economy is in a multi-billion dol... by Aerolfos on Friday October 24, 2025 @05:21PM (#45699224)
Standard policy is I think mostly the same, but in Europe there's been arguments that those policies don't follow the actual consumer protection laws, which is a whole thing that I don't think really resolved one way or another.

It varies with country but I believe a number of protection laws specify normal use/testing a product is allowed, so you can open boxes and test functionality (norwegian law does this for sure). Excepting videogames from this is arbitrary, the argument from consumer protection agencies goes.

I believe in practice a number of games did get refunded when threatened with formal complaints along these lines, but that's far from a guaranteed thing.

Anyway, GOG decided to go with the generous interpretation (and the one all kinds of electronic goods except games and CDs/DVDs have), which is nicer for everyone, really

Re:Counter-Strike's player economy is in a multi-billion dol... by Orygin on Friday October 24, 2025 @06:16AM (#45692988)
> Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously)

Huh, we have different laws and physical stores. Here, no store will take your game back if you opened the box. Maybe that changed, but in the past any game opened couldn't be returned because you could have either copied the disk, or copied to key and activated it.

Re:Counter-Strike's player economy is in a multi-billion dol... by Aerolfos on Friday October 24, 2025 @05:08PM (#45699110)
Key activation is actually a good point.

I believe there were some pushes to get rid of opened box = no refund policies as being against standard 14-day returns in Norway, because the law explicitly says the consumer may (paraphrase) "reasonably test the use of a product" which allows you to open the box on other goods. But keys being consumable puts them in another category of goods (like food, which obviously can't be returned after "use"), so that doesn't apply.

Re:Counter-Strike's player economy is in a multi-billion dol... by whatevaa on Friday October 24, 2025 @06:46AM (#45693219)
2 hour return policy can already be a problem for a very short indie game. There was one which you could beat in 2 hours and refund and people did that.

GOG gets away with their policy because only people who believe in GOG ideallogy go there, and they won't refund a good game. If steam did that, abuse would skyrocket.

And in my country, unless explicitly stated otherwise, most physical goods can't be returned if they are used.

Re:Counter-Strike's player economy is in a multi-billion dol... by Aerolfos on Friday October 24, 2025 @05:04PM (#45699062)
In some sense, GOGs entire existence is testing the hypothesis that it's impossible to run a consumer friendly digital store due to abuse.

If you took the common sense publisher view then no DRM = everything you make is instantly pirated and the whole store fails instantly. But GOG is a viable storefront, so that's demonstrably wrong.

The evidence is no better for Steam's refund policy than it was for DRM being necessary.

Re:Counter-Strike's player economy is in a multi-billion dol... by throw10920 on Friday October 24, 2025 @10:30PM (#45700936)
> But GOG is a viable storefront, so that's demonstrably wrong.

How many developers can make a living based off of GOG revenue alone vs Steam revenue alone?

Re:Counter-Strike's player economy is in a multi-billion dol... by zufallsheld on Friday October 24, 2025 @06:21AM (#45693031)
> Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously)

Depends on the jurisdiction. In Germany you have no right to returns on things bought in a physical store.

Re:Counter-Strike's player economy is in a multi-billion dol... by fendy3002 on Friday October 24, 2025 @05:22AM (#45692617)
GOGs refund is 1 month? Man I can clear DMC5 twice in one week then do a refund in that case.
Re:Counter-Strike's player economy is in a multi-billion dol... by walkabout on Friday October 24, 2025 @07:40AM (#45693589)
It’s far easier to just pirate (nearly all?) GOG games. Like there are torrents with big chunks of their entire store on them, and I’ve seen allusions to an unofficial “store” that just has all(?) their games on it for free. I doubt many people are abusing the refund system because going through those steps is more work than piracy.
Re:Counter-Strike's player economy is in a multi-billion dol... by portaouflop on Friday October 24, 2025 @05:51AM (#45692801)
You can also share games you purchased at GoG with all your friends. They do give you a lot of freedom.

It’s maybe the only really “good” actor in that industry left so I try to support them as much as possible

Re:Counter-Strike's player economy is in a multi-billion dol... by fendy3002 on Friday October 24, 2025 @07:01AM (#45693323)
sadly they don't do regional pricing at all, so steam price is almost half the GoG and maybe even lower. But yeah if you can buy GoG, it's better due to no DRM
Re:Counter-Strike's player economy is in a multi-billion dol... by portaouflop on Friday October 24, 2025 @08:30PM (#45700443)
Sure steam is cheaper but that’s how they get you. We shouldn’t always go for the cheapest alternative and then whine when things go to shit
Re:Counter-Strike's player economy is in a multi-billion dol... by tweetle_beetle on Friday October 24, 2025 @06:21AM (#45693035)
While those statements are true, it is much easier to be pro-consumer when you are running a few morally dubious casinos and marketplaces to keep the bottom line healthy. Would Steam have grown into a position where it can comfortably act like this without the cash cows in the background? We'll never know.

The general market is so distorted that being seen as anti-large corporate behaviours on some policies is seen as enough to be considered pro-consumer.

Re:Counter-Strike's player economy is in a multi-billion dol... by mrguyorama on Friday October 24, 2025 @12:48PM (#45696437)
The refund policy was only implemented after Australian courts told Valve they had to implement a refund policy to follow default consumer rights law

They made it available to everyone because they were going to lose that case everywhere but the USA (where you have no rights)

Before that, Valve did not allow any refunds.

I like Valve for being slightly not outright evil and providing a service that is not trying to scam me, but that's such a low bar.

Re:Counter-Strike's player economy is in a multi-billion dol... by averageRoyalty on Sunday October 26, 2025 @05:32PM (#45715383)
That's sad if that's your bad. They were fined $3m only a few years ago for failing to comply with Australian consumer law and illegally witholding refunds. They didn't even bother getting legal advice.

I'm not anti-valve, but "complying with consumer laws in a country you make sales in" should be a minimum standard at least.