Re:iOS 26.1 lets users control Liquid Glass transparency
by iknowstuff on Monday October 20, 2025 @05:58PM
(#45649959)
?? isn't it objectively the fastest ST core out there, topping MT benchmarks as well? Depending on the variant the M4 plays cyberpunk at 50-120fps so what are you saying?
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Re:iOS 26.1 lets users control Liquid Glass transparency
by mschuster91 on Monday October 20, 2025 @07:44PM
(#45650825)
The problem is the edge cases where people use hardware capable of absolutely ridiculous things that nonetheless are common-ish on Windows and expect macOS to be capable of dealing with as well.
(Don't get me started on macOS and the un-disableable mouse acceleration override coupled together with Steam Link...)
Re:iOS 26.1 lets users control Liquid Glass transparency
by SSLy on Tuesday October 21, 2025 @11:39AM
(#45657148)
LinearMouse is a bandaid for the latter problem.
Re:iOS 26.1 lets users control Liquid Glass transparency
by monster_truck on Monday October 20, 2025 @09:11PM
(#45651391)
Benchmarks are one thing. Real world usage and I/O are another.
There is no world where 50fps is acceptable in any game in 2025. Flagship GPUs on high end systems running Windows manage 4k @ max settings north of 60, nearly double that with RT off. To achieve anything close on a mac, you're dropping down to 1440p, at lower settings, with frame generation.
Re:iOS 26.1 lets users control Liquid Glass transparency
by iknowstuff on Tuesday October 21, 2025 @12:24PM
(#45657725)
Lol ok buddy you’re not accounting for the 50W vs 500W difference. Gotta compare to windows laptops on battery.
They’re about the level of a 4060 https://m.youtube.com/watch?v=LWfM7Ktsal0