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Re:iOS 26.1 lets users control Liquid Glass transparency by monster_truck on Monday October 20, 2025 @09:11PM (#45651391)
Benchmarks are one thing. Real world usage and I/O are another.

There is no world where 50fps is acceptable in any game in 2025. Flagship GPUs on high end systems running Windows manage 4k @ max settings north of 60, nearly double that with RT off. To achieve anything close on a mac, you're dropping down to 1440p, at lower settings, with frame generation.

Re:iOS 26.1 lets users control Liquid Glass transparency by iknowstuff on Tuesday October 21, 2025 @12:24PM (#45657725)
Lol ok buddy you’re not accounting for the 50W vs 500W difference. Gotta compare to windows laptops on battery.

They’re about the level of a 4060 https://m.youtube.com/watch?v=LWfM7Ktsal0