Re:iOS 26.1 lets users control Liquid Glass transparency
by mikepurvis on Monday October 20, 2025 @04:47PM
(#45649143)
Wasn't Windows 7 doing this same stuff back in like 2009?
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Re:iOS 26.1 lets users control Liquid Glass transparency
by fujigawa on Monday October 20, 2025 @05:42PM
(#45649781)
If we follow the same pattern, iOS 27 and corresponding releases will be completely flat and look like Mac OS System 7. Chicago font wants to live another day.
Windows 8 got some serious hate back in the day, it had some sound ideas that were implemented poorly, but no one could deny it was lightweight. It had the smallest memory footprint of all the modern Windowses IIRC.
Re:iOS 26.1 lets users control Liquid Glass transparency
by jval43 on Monday October 20, 2025 @09:07PM
(#45651370)
Unironically Mac OS 7/8/9 felt the best IMHO. Even though there were some missteps (the https://en.wikipedia.org/wiki/Control_Strip was awful) and 9.x got a bit overloaded towards the end.
Mac OS X (and macOS still) never felt as good.
Re:iOS 26.1 lets users control Liquid Glass transparency
by musicale on Monday October 20, 2025 @11:23PM
(#45652110)
Apple's classic human interface guidelines were well thought out. They should consider rereading them sometime.
Re:iOS 26.1 lets users control Liquid Glass transparency
by BoredPositron on Tuesday October 21, 2025 @02:45AM
(#45653123)
Tiger was fine :D
Re:iOS 26.1 lets users control Liquid Glass transparency
by dialup_sounds on Tuesday October 21, 2025 @05:03AM
(#45653872)
Tiger still had that weird thing where half the apps were brushed metal for no apparent reason.
Re:iOS 26.1 lets users control Liquid Glass transparency
by mikepurvis on Thursday October 23, 2025 @01:43AM
(#45678517)
A lot of people argue it peaked with snow leopard; that was consistent, performant, and feature complete, not yet overly influenced by mobile.
Re:iOS 26.1 lets users control Liquid Glass transparency
by Gigachad on Monday October 20, 2025 @05:29PM
(#45649619)
Nah liquid glass isn't just transparency and gaussion blur, it refracts/bends light around the rims as well as a kind of sub pixel colour splitting on some elements like when you have a water droplet magnifying your screen.
Re:iOS 26.1 lets users control Liquid Glass transparency
by bathtub365 on Monday October 20, 2025 @07:51PM
(#45650860)
That sounds like maybe a few more multiplies and applying slightly different constants to different colour channels. There is no complex simulation happening.
Re:iOS 26.1 lets users control Liquid Glass transparency
by mikepurvis on Monday October 20, 2025 @10:12PM
(#45651710)
Sounds like some computationally expensive, unnecessary bullshit.
Re:iOS 26.1 lets users control Liquid Glass transparency
by dontlaugh on Tuesday October 21, 2025 @03:32AM
(#45653381)
Even an iGPU from a decade ago could handle that easily. There is some other problem with the new UI’s performance.
Re:iOS 26.1 lets users control Liquid Glass transparency
by AlexandrB on Monday October 20, 2025 @04:51PM
(#45649192)
I think the liquid glass transparency is more complex than Aero - with curved glass objects distorting what's behind them significantly in some cases. Don't know how much more computationally intensive that is.