Re:Building a DOOM-like multiplayer shooter in pure SQL
by romperstomper on Tuesday September 09, 2025 @03:09PM
(#45187147)
I'd say this is more like Wolfenstein 3D :)
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Re:Building a DOOM-like multiplayer shooter in pure SQL
by gs17 on Tuesday September 09, 2025 @03:45PM
(#45187697)
For some reason it's really common to call this kind of project a "Doom clone" despite it not having the features that made Doom notable at the time. Honestly, it's impressive enough that it doesn't need to be tied to being a "[90s game] clone".
Re:Building a DOOM-like multiplayer shooter in pure SQL
by dspillett on Wednesday September 10, 2025 @12:29PM
(#45200085)
There was a time when any FPS game was referred to as a Doom-a-like or Doom clone. Heck, eventually even tihngs with a first person view but no shooting, or that pre-dated Doom (Doom was a step change in a few ways but it certainly wasn't the first FPS, I remember some more primative attempts as far back as the mid-to-late 80s). The current referring-to-everything-as-a-doom-clone is basically an extension of that.
Re:Building a DOOM-like multiplayer shooter in pure SQL
by lvogel on Tuesday September 09, 2025 @04:44PM
(#45188738)
That's just my age showing, I guess. For me, all 2.5D shooters are DOOMlikes.
I was actually first thinking about calling it a Quake-like since IMHO that is much more well known for its multiplayer, but then I never got around to implement powerups and all the other stuff people might have expected.
Re:Building a DOOM-like multiplayer shooter in pure SQL
by boxed on Wednesday September 10, 2025 @08:38AM
(#45196767)
DOOM was revolutionary because it switched from raycasting like Wolfenstein to a binary tree rendering system that allowed much more complex architecture.
If it's using raycasting, it's not DOOM-like...
Re:Building a DOOM-like multiplayer shooter in pure SQL
by to11mtm on Tuesday September 09, 2025 @07:15PM
(#45190792)
tbh feels like OG Wolf crossed with some early text based 'first person' RPG crossed with real time updates...
I suppose if there's one frustration it's that various 8/16bit dooms are out there including asciidoom and wondering why the better UX/vis of those weren't a thing...
Re:Building a DOOM-like multiplayer shooter in pure SQL
by YeGoblynQueenne on Thursday September 11, 2025 @04:03AM
(#45209080)
I'd say it's more like Angband.