Re:Building a DOOM-like multiplayer shooter in pure SQL
by lvogel on Tuesday September 09, 2025 @04:44PM
(#45188738)
That's just my age showing, I guess. For me, all 2.5D shooters are DOOMlikes.
I was actually first thinking about calling it a Quake-like since IMHO that is much more well known for its multiplayer, but then I never got around to implement powerups and all the other stuff people might have expected.
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Re:Building a DOOM-like multiplayer shooter in pure SQL
by boxed on Wednesday September 10, 2025 @08:38AM
(#45196767)
DOOM was revolutionary because it switched from raycasting like Wolfenstein to a binary tree rendering system that allowed much more complex architecture.
If it's using raycasting, it's not DOOM-like...