Re:Show HN: We started building an AI dev tool but it turned...
by dawnerd on Monday August 18, 2025 @04:40PM
(#44945071)
As someone that plays those games pretty heavily: I’d rather not have LLMs take over game AI like that. If I want different gameplay I’d play online. We don’t need to bog down already heavy games with LLMs.
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Re:Show HN: We started building an AI dev tool but it turned...
by thrown-0825 on Monday August 18, 2025 @10:55PM
(#44947810)
Odd take, the stale dialogue and static quests of most rpgs could certainly benefit from llm enhancements
Re:Show HN: We started building an AI dev tool but it turned...
by krainboltgreene on Tuesday August 19, 2025 @01:21AM
(#44948488)
Nah, they’ll still be stale. Many people play RPGs that haven’t changed in 30 years, so static isn’t an issue either.
Re:Show HN: We started building an AI dev tool but it turned...
by thrown-0825 on Tuesday August 19, 2025 @03:22AM
(#44949103)
And many people don’t, there are already skyrim mods for this so your point doesnt really hold water.
Re:Show HN: We started building an AI dev tool but it turned...
by nottorp on Tuesday August 19, 2025 @08:51AM
(#44950947)
However, no one has ever praised the Elder Scrolls storyline.
They win by the sheer quantity and by giving you a lot of subsystems to play with.
So LLM generated quest text probably feels it belongs here. It wouldn't, for example, in something with the Witcher 3 story quality.
Re:Show HN: We started building an AI dev tool but it turned...
by thrown-0825 on Thursday August 21, 2025 @05:03AM
(#44970605)
except the hundreds of hours of youtube videos discussing the story of the franchise
Re:Show HN: We started building an AI dev tool but it turned...
by krainboltgreene on Tuesday August 19, 2025 @10:55AM
(#44952281)
It’s so funny to reference a game that has like 12 editions and is on every platform including a refrigerator and think “this game is missing something”
By the way there are LLM dialog mods for Skyrim and everyone thinks they’re a joke because they suck.
Re:Show HN: We started building an AI dev tool but it turned...
by thrown-0825 on Tuesday August 19, 2025 @12:12PM
(#44953211)
you seem to enjoy speaking in absolutes, that's a really bad habit
Re:Show HN: We started building an AI dev tool but it turned...
by krainboltgreene on Tuesday August 19, 2025 @05:08PM
(#44956275)
You can't even put your name on the table, brother.
Re:Show HN: We started building an AI dev tool but it turned...
by lkjdsklf on Tuesday August 19, 2025 @08:48AM
(#44950927)
I think the staleness comes from the fact that it’s the 60 billionth time you’ve done some “quest” to go gather some crap up or kill the same thing in a loop for an hour.
No amount of dialogue is going to save that.
The actual story dialogue is usually interesting enough already
Re:Show HN: We started building an AI dev tool but it turned...
by suddenlybananas on Tuesday August 19, 2025 @08:57AM
(#44950987)
Quality writing is what is most important in an RPG, something that LLMs are distinctly terrible at.
Re:Show HN: We started building an AI dev tool but it turned...
by scyzoryk_xyz on Tuesday August 19, 2025 @08:42PM
(#44957584)
Same take here - these games are addictive due to certain repetitive predictable patterns. I expect more and less complex automatons populating a game world and emergent story resulting from my flawed meat brain inputs.
Another thought that follows is that any kind of generative behavior, not just LLM, runs this risk of an endless pointless blandness. I.e. like with any artform we want there to be a point.
If those games are to feature LLM AI it would have to stand on it's own, with someone like these guys having thought it through.