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Re:How the 'Minecraft' Score Became Big Business for Its Com... by pityJuke on Sunday July 20, 2025 @08:52AM (#44624744)
It is incredible how Minecraft, and the soundtrack in particular, was created by unknown part timers.

A remix of Mice on Venus [0] is one of the few things that can make me cry on cue. There is something so powerful about it.

Doesn’t help it is often used in Technoblade tributes because of this video. [1]

[0]: https://youtube.com/watch?v=v1wMBrkUEFE

[1]: https://youtube.com/watch?v=pPmo21gkETU

Re:How the 'Minecraft' Score Became Big Business for Its Com... by Arainach on Sunday July 20, 2025 @12:50PM (#44626936)
How often are video game soundtracks created by well known artists? Especially without AAA studio resources?

Have there been that many big names in the space? Nobuo Uematsu for JRPGs, Jeremy Soule, Yasunori Mitsuda....who else has done enough that many people would have a chance of knowing their name?

Re:How the 'Minecraft' Score Became Big Business for Its Com... by tialaramex on Sunday July 20, 2025 @01:12PM (#44627162)
The soundtrack of Quake is famously by Nine Inch Nails, a "band" which basically consists of Trent Reznor who these days is probably as famous for movie soundtracks like "The Social Network" or "Soul" or for TV soundtracks like the "Watchmen" series but at the time would have been called the "front man" of NiN.
Re:How the 'Minecraft' Score Became Big Business for Its Com... by wmf on Sunday July 20, 2025 @06:38PM (#44630033)
Quake was the AAA of its time but yeah, hiring NIN was ahead of its time.
Re:How the 'Minecraft' Score Became Big Business for Its Com... by efnx on Sunday July 20, 2025 @02:42PM (#44628042)
Disasterpeace! He did “It Follows”, “Marcel the Shell” and the OST to Fez, Hyperlidht Drifter and more.
Re:How the 'Minecraft' Score Became Big Business for Its Com... by rft on Sunday July 20, 2025 @01:00PM (#44627051)
Just throwing https://www.frankklepacki.com/listen/soundtracks out there. This is the composer of the C&C, and many more, soundtracks.
Re:How the 'Minecraft' Score Became Big Business for Its Com... by vintermann on Monday July 21, 2025 @01:49AM (#44632134)
GST channel on YouTube has a feature on Frank Klepacki. The artist features in that channel is in general great at highlighting VGM composers. But, like most of them, Klepacki is most famous for his game soundtrack work.
Re:How the 'Minecraft' Score Became Big Business for Its Com... by tomwojcik on Sunday July 20, 2025 @05:15PM (#44629374)
Marcin Przybyłowicz for The Witcher. Borislav Slavov for BG3. Jesper Kyd Assassin's Creed.
Re:How the 'Minecraft' Score Became Big Business for Its Com... by dwd on Sunday July 20, 2025 @08:13PM (#44630628)
Really enjoy Jesper's work. Especially "City of Rome".

I'd also recommend...

Gareth Coker (Ori & the Blind Forest)

"9999999" from the Portal 2 Soundtrack: Songs to Test By (composed by a Valve staffer)

Brian Tyler's Far Cry 3 is also a great listen (sure, he's a film composer but I like it)

Re:How the 'Minecraft' Score Became Big Business for Its Com... by cma on Sunday July 20, 2025 @07:53PM (#44630517)
This would be AAA of the time, but Michael Jackson did some composing for Sonic 3.

Halo 2 had Steve Vai but not really composing.

Mario Kart 8 and the new one had lots of established apanese fusion players.

Re:How the 'Minecraft' Score Became Big Business for Its Com... by pezezin on Sunday July 20, 2025 @08:11PM (#44630617)
Yuzo Koshiro is pretty famous. If memory serves me correctly, Streets of Rage / Bare Knuckle was one the first games to prominently display the the composer's name.
Re:How the 'Minecraft' Score Became Big Business for Its Com... by pzmarzly on Sunday July 20, 2025 @08:54PM (#44630817)
> who else has done enough that many people would have a chance of knowing their name?

Not sure if that counts, but I suspect ZUN (Touhou) and Toby Fox (Undertale) are recognised by more people for their music than for their games. A lot of people have heard e.g. Megalovania, Spider Dance, Bad Apple, UN Owen was Her, or Flowering Nights, but don't know a single about the games they are from other than the name.

Re:How the 'Minecraft' Score Became Big Business for Its Com... by BalinKing on Sunday July 20, 2025 @10:20PM (#44631220)
To name a few off the top of my head (although it might be cheating, because they’re much more famous for movie scores):

- Call of Duty: Modern Warfare 2 (the original) was by Lorne Balfe and Hans Zimmer (personally, I think the end of Contingency sounds a lot like The Dark Knight)

- Wikipedia says that both of them also helped with Crysis 2

- Lorne Balfe did Assassin’s Creed 3

EDIT: Spotify reminds me that Harry Gregson-Williams did some of the Metal Gear Solids.

Re:How the 'Minecraft' Score Became Big Business for Its Com... by vintermann on Monday July 21, 2025 @01:44AM (#44632119)
The soundtrack to Disco Elysium was made by the band British Sea Power (now just Sea Power).

I'd say that like Minecraft's music, it's good enough that it could almost have carried the game on its own.

Some indie games have licensed indie music, but generally I think it's hard to convince "big names" to make music for small games, unless they're already video game composers.

Re:How the 'Minecraft' Score Became Big Business for Its Com... by bobbiechen on Monday July 21, 2025 @12:23AM (#44631788)
Reminds me of indie hit Balatro's soundtrack being commissioned on Fiverr:

>This month I contacted Luis Clemente on the freelance website Fiverr and he delivered an absolutely amazing soundtrack for Joker Poker. Really knocked it out of the park. I was very nervous about this because it was (at the time) the only money I had spent or planned to spend on the game.

(from https://localthunk.com/blog/balatro-timeline-3aarh)

Re:How the 'Minecraft' Score Became Big Business for Its Com... by adynaton on Friday July 25, 2025 @10:29AM (#44683537)
From a simple Fiverr gig to having your music featured at the Game Awards. https://youtu.be/N_4Hyet9-3w?si=dtI31IhO6yUKWdqa
Re:How the 'Minecraft' Score Became Big Business for Its Com... by pjmlp on Monday July 21, 2025 @03:18AM (#44632564)
It used to be how most of the 8 and 16 bit home computer games were made, that is why the expression "bedroom coders" exists.

Many of those hits, of famous people still around the industry, were coded while working part-time on their teens, trying to sell their creations via magazines or the local publishers.