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Re:Apple introduces a universal design across platforms by basisword on Monday June 09, 2025 @03:14PM (#44228218)
Apple takes accessibility more seriously than most. I would be shocked if there isn't a setting to instantly remedy this for people with any sort of vision issue.
Re:Apple introduces a universal design across platforms by rpgbr on Monday June 09, 2025 @03:39PM (#44228521)
I bet there will be, but let not dismiss that good accessibility is when the UI is readable/accessible by default.

Anyway, I also bet they will tone this transparency stuff down a lot in the betas leading to the stable version in September. iOS 7 all over again…

Re:Apple introduces a universal design across platforms by landl0rd on Monday June 09, 2025 @04:09PM (#44228872)
Let's also not ignore that, whether apple has actually achieved this or not, the highly-accessible version of something necessarily excludes many design idioms and either looks worse or relegates one to a limited range of creative expression. As such, most designers will not want to design for that by default.
Re:Apple introduces a universal design across platforms by bigyabai on Monday June 09, 2025 @08:17PM (#44231121)
Since when did we care about what designers want? It's called User Experience, not Designer Experience. The target audience is not people who are intimately familiar with digital idioms, that's why skeuomorphism is remembered more fondly than the iOS 7 design.
Re:Apple introduces a universal design across platforms by jajuuka on Tuesday June 10, 2025 @01:49PM (#44239427)
Reminds me of when Jony Ive had the run of the place and gave us the bending iPhone and MacBooks with no ports. All for the sake of "Designer Experience".
Re:Apple introduces a universal design across platforms by pseudalopex on Monday June 09, 2025 @08:33PM (#44231223)
''Most people make the mistake of thinking design is what it looks like,'' says Steve Jobs, Apple's C.E.O. ''People think it's this veneer -- that the designers are handed this box and told, 'Make it look good!' That's not what we think design is. It's not just what it looks like and feels like. Design is how it works.''[1]

Interface design is not a place for unlimited creative expression. But recent user interface trends exclude many design idioms and relegate one to a limited range of creative expression also. Some people think they look better. Some do not.

Accessible interfaces have become uglier in ways which did not improve accessibility. And recent trends have made them less accessible in some ways also. Choose not enough contrast or too much. Choose contrast or color where both were before.

[1] https://www.nytimes.com/2003/11/30/magazine/the-guts-of-a-ne...

Re:Apple introduces a universal design across platforms by TylerE on Monday June 09, 2025 @04:57PM (#44229392)
In some ways. But they have many failings. It’s completely Impossibly to make the gui larger, for instance.
Re:Apple introduces a universal design across platforms by KerrAvon on Monday June 09, 2025 @06:04PM (#44230029)
Re:Apple introduces a universal design across platforms by TylerE on Monday June 09, 2025 @07:27PM (#44230751)
Try making the window chrome bigger on macOS. You can’t do it.
Re:Apple introduces a universal design across platforms by tshell on Tuesday June 10, 2025 @09:07PM (#44243234)
Re:Apple introduces a universal design across platforms by TylerE on Tuesday June 10, 2025 @10:03PM (#44243526)
That isn’t an actual solution as it requires running the display at a non-native resolution and thus seriously compromises text readability. It’s basically just low tech digital zoom.

I want to make things bigger in pixel resolution, not make pixels bigger.

Re:Apple introduces a universal design across platforms by tshell on Tuesday June 10, 2025 @10:17PM (#44243587)
It's enough of an actual solution for Apple to have been using as all of their best-selling laptops' default setting since they switched to Retina in 2012.