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Re:Native visionOS platform support by bigyabai on Wednesday April 23, 2025 @02:09AM (#43769127)
I think people are (rightfully) upset at the business-oriented decisions that limit MacOS as a platform, prevent competition on iOS and demand annual tithes from their developers like they're peons tilling land for coin. These are fair criticisms, prosecuted in a few courts even, and well within the realm of reasonable change.

Apple makes great things for their users when they collaborate with the industry. That's why we're concerned when they abandon standards and demand convergence on suspicious centralized cloud crap.

Re:Native visionOS platform support by troupo on Wednesday April 23, 2025 @03:24AM (#43769508)
> That's why we're concerned when they abandon standards

Is DirectX a standard? Is Playstation NDK (or whatever it's called) a standard?

Vulkan is not a "standard". It's a designed-by-committee API that arrived on the scene years after "non-standard" APIs.

Re:Native visionOS platform support by kimixa on Wednesday April 23, 2025 @04:44AM (#43769909)
> It's a designed-by-committee API

So a "standard"?

Maybe I'm biased as I was involved with the standardization - but the whole point of a standard is something is legally possible to implement, communicates the needed information to the layer below, and general enough that it doesn't require specific hardware.

All boxes are checked by Vulkan? At least that was the intention.

So what if the origin of Vulkan was AMD's donation of Mantle, and the committee knocked the "hardware specific" points off - isn't that the desired result?

Re:Native visionOS platform support by pjmlp on Wednesday April 23, 2025 @05:02AM (#43770016)
NVN on the Switch, PlayStation has two APIs, one high level and one low level one, LibGNMX and LibGNM respectively.
Re:Native visionOS platform support by troupo on Wednesday April 23, 2025 @05:20AM (#43770120)
For some reason I can never remember those names :)