Personally back in the days I had Nintendo DSi, but just recently I bought gamepad for phone just to check what I have missed by not owning PSP at that time :)
I just grabbed my PSP and took a look at the save file of Bloodlines. It says "Percentage completed: 0", which is super strange, because I distinctly remember playing the game as a kid when visiting my aunt. Maybe I actually enjoyed the game, but the savefile got fucked, I got angry, and never played it again? My memories are hazy, but now that I focus, I do remember enjoying it, but not much beyond that.
BTW when looking at the save files, what strikes me is how few games I actually played. To me it seems like there were lots of them, but actually no, I just spent lots of time playing same games.
I think maybe Sony created too high expectations with PSP.
[0] https://www.lifewire.com/psp-games-with-gameshare-2792549
it was only like ten years later when I got to realise how great those download play titles must have been for some kids. PSP games would have been way too large to pull off similar stuff, DS games were often only a few megabytes
They were. You could play Tekken against a friend without him having to own the game. It was great.
But in general not many games did this. Since even Tekken had pretty high load times, I suspect that the much higher graphical fidelity of the PSP made most games just too big for this to work well.
Can you share more about the experience, the development process, and any other PSP titles you worked on?
What other games did you work on?
I absolutely loved that game. I remember playing it on my white Star Wars PSP with a decal of Darth Vader on the back. I spent so many hours sitting on my bean bag chair playing it.
Thank you for making my childhood more fun :)
I worked on a bunch of PSP titles, my personal favourite was Bloodlines - are you not entertained?