Re:The 20 year old PSP can now connect to WPA2 WiFi Networks
by djmips on Saturday February 15, 2025 @03:14AM
(#43056825)
I can tell you how surprised I was to find out that index triangles were slower than triangle lists on the PSP due to (I conjecture) a broken vertex cache in the PSP graphics hardware (guessing it was rushed out with this bug). The huge challenge of clipping triangles on the PSP - they had to be clipped on the CPU. I loved working on the PSP and wished we could have done more PSP projects.
[ Parent
| on HN ]
Re:The 20 year old PSP can now connect to WPA2 WiFi Networks
by thastings on Saturday February 15, 2025 @06:09AM
(#43057661)
Despite the limitations, many games pulled off amazing graphics. Many in the thread compare it to the PS2, but that's unfair. Doing better than PS1 graphics in a handheld was quite an accomplishment back then.
Interestingly, the quality of the assets in these games didn't have a chance to show on the 480x272 screen of the PSP. However, many games, including Bloodlines, Gran Turismo, both GTA's, just to name a few, look very close to PS2 when upscaled. So the work was very much put into these titles, and it shows, even after two decades.