https://github.com/OpenJediProject/OJP
I'm sure there is some small group of UT people that would gladly keep it alive in a similar fashion.
I spent probably thousands of hours playing Infiltration back in the day. I can't imagine how much time and energy must have been poured into completely re-doing a game like that.
But it's good that the games industry caught up so the infiltration-itch can be scratched in other ways.
My introduction to programming was thru a different game (Subspace VIE, a MMO on dialup back in the 90s later community-remade as Continuum) when squad had a login page at a domain. I really wondered how example.com/?login worked and that led me to where I am today.
I was the same. UT was so much fun - bouncing flak cannon shrapnel round corners! But my LAN group all wanted to play CS or that UT mod that was similar (Tactical Ops?).
Open sourcing old stuff is a lot of effort. You need to find all people involved or know the legal status of the copyright. You need to go through all the code in case you had some properitary stuff in there which you might have paid for. And you need to do all of this next to what you normally do without a direct benefit.
https://arstechnica.com/gadgets/2024/10/winamp-really-whips-...
you mean like to browser? If yes, how did you achieve UDP connections? To my best knowledge, browsers allow TCP only
WebRTC can run over UDP, but it's not raw UDP. I think that's what they meant.
https://developer.mozilla.org/en-US/docs/Web/API/WebTranspor...
EDIT: actually I can't find the code, shouldn't it be linked as per GPL's license?
I recently helped port ioquake3 to the web, complete with UDP multiplayer, and set up an online demo using the internet archive's copy of the Quake III demo: https://thelongestyard.link It would be cool to be able to do the same with Unreal Tournament.