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Re:Valve developers discuss why Half Life 2: Episode 3 was a... by Wowfunhappy on Monday November 18, 2024 @05:43PM (#42177907)
I don't think it's reasonable. When you release part of an episodic story, you are making an implicit promise to your audience that you will finish the story! Even more so if you end on a cliffhanger.

This applies just as much to George R. R. Martin, btw.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by Mistletoe on Monday November 18, 2024 @05:49PM (#42177966)
I think a lot of video game companies get into this trap. I can't speak for others but for me, I don’t care about technical innovation, just give me more Skyrim, Witcher, Fallout, Half Life, Baldur’s Gate, Elden Ring story. It’s not rocket science. Put all the money you wanted to give to tech guys that want to revamp the engine every year into hiring amazing writers and art direction people.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by fidgetPing on Monday November 18, 2024 @06:11PM (#42178191)
Video-games fundamentally don't work like that. Stories are told through gameplay, which is an interactive medium expressed through engine, assets and direction. The best video-game storytellers are the tech guys. Most of the franchises you've listed have fairly rudimentary writing by the standards of any other medium, but it's elevated because it is so fun to play. Even something as story-centric as Baldur's Gate, Disco Elysium or Pathologic rests on a ton of technical innovation.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bigstrat2003 on Monday November 18, 2024 @06:36PM (#42178456)
That is one perspective, but not the only one, and it certainly isn't true that video games fundamentally work in the way you claim. Many people are perfectly happy to enjoy a story in a video game which isn't driven by the technical, interactive bits. The entire JRPG genre is like this, for example, as are visual novels. By your logic those genres shouldn't exist, and yet they not only exist but are very popular.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by fidgetPing on Monday November 18, 2024 @07:01PM (#42178648)
Visual novels are the genre where the writers reign supreme, yes, but that's very explicitly not the games that GP was listing. Skyrim, Fallout, Witcher and Elden Ring are very much not writing-driven experiences.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by Wowfunhappy on Tuesday November 19, 2024 @06:59AM (#42182492)
Circling back to the original topic, I would say that if the only way to finish HL2 was to release episode 3 as a visual novel, do it. Just finish the story!!!
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by astrange on Tuesday November 19, 2024 @04:01PM (#42188042)
A lot of game criticism gets confused about visual novels, like how people call them "dating sims" when an actual dating sim (Tokimeki Memorial) is a difficult game with tons of gameplay.

I think everything would be clearer if we all agreed a visual novel is a kind of ebook and not a video game.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bigstrat2003 on Tuesday November 19, 2024 @04:55PM (#42188522)
I didn't say that every video game was a writing driven experience. GP, on the other hand, did say that video games are inherently driven by tech/gameplay which is provably not true (because VNs and JRPGs are counterexamples).
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by sotix on Tuesday November 19, 2024 @08:49AM (#42183395)
> Many people are perfectly happy to enjoy a story in a video game which isn't driven by the technical, interactive bits. The entire JRPG genre is like this, for example, as are visual novels.

This wasn’t always the case for JRPGs[0]. There was quite a long period where JRPGs were pushing technical limits. Especially around the time of Final Fantasy VII.

[0]: https://youtu.be/EhQamvbfDxc?si=rWRJmHeo_69OI99e&t=5145

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by astrange on Tuesday November 19, 2024 @03:59PM (#42188023)
There was a JRPG "tech winter" in the PS3-PS4 era because Japanese developers seemed to have a lot of difficulty developing for HD consoles, but I think there was a lot of innovation in handheld games that hasn't been acknowledged. (Though, uh, I can't think of an example.)

Even on consoles there was NieR, which has all the kinds of gameplay you could want.

Square-Enix is trying to bring this back, each Final Fantasy game has had a different combat system and largely been an action game for some time now. I think they largely failed at this, except for FFXIV and FF7 Remake/Rebirth which are great, but they definitely try.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by Gigachad on Monday November 18, 2024 @06:39PM (#42178480)
The point is that there doesn't need to be more, or novel tech to tell a good story. If you copy paste the mechanics of baldurs gate but with a new location/story/characters, it would do great.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by adamc on Monday November 18, 2024 @06:50PM (#42178564)
This. I mean, Skyrim wasn't perfect. But another 2 or 3 games with those mechanics but interesting new content would have done quite well.

Bethesda's weakness has always been writing and content, though. Lots of it, but the main plots are consistently terrible.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by supermatt on Tuesday November 19, 2024 @12:41AM (#42180363)
> Bethesda's weakness has always been writing and content,

And any decent form of in-game inventory management! Why is it sooooooo bad in bethesda games :(

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by astrange on Tuesday November 19, 2024 @04:03PM (#42188054)
As far as I can tell their weakness is QA because their games have so many bugs it replaces the actual game design, but at the same time it seems to be their strength because people think it's funny, which must make it hard to change.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bongodongobob on Monday November 18, 2024 @06:41PM (#42178500)
Idk, I didn't play the HL games until years after they came out. What was the new tech? I just remember it being a pretty meh shooter on rails type game. The gravity gun was cool I guess.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by fidgetPing on Monday November 18, 2024 @07:04PM (#42178670)
Source engine, physics puzzles, NPC facial animations, companion AI, overall sound design, lots of UI primitives. Modern video games owe a lot to HL.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by astrange on Tuesday November 19, 2024 @04:04PM (#42188067)
I took a game design course in college and the professor was very stuck on HL2, to the point he told us it was perfect because it was so interactive, and that any game with a cutscene in it was a failure because those aren't interactive.

Since then, it doesn't seem to me that the industry has taken this advice.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by Wowfunhappy on Wednesday November 20, 2024 @07:27PM (#42199709)
I kind of agree with the professor though.

I wouldn't go quite as far as he did—I think there are many different ways for video games to tell stories. But the way that Half Life and especially Portal does it is extremely effective—and I haven't seen any other games pull it off or even really attempt it!

I would argue even Half Life: Alyx doesn't really follow the Half Life storytelling formula, because the main character isn't mute. When the character can speak of his/her own accord, they aren't really you, they're a different person.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by tekla on Monday November 18, 2024 @08:25PM (#42179232)
The HL physics demo was mind blowing to the entire gaming community when it was first shown and caused some insane hype.

There was absolutely nothing like it before it. It's like claiming no one cared when Halo 2 and 3 was released.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bongodongobob on Tuesday November 19, 2024 @11:06AM (#42184990)
I'm not saying no one cared, I just didn't play it when it was new so I don't have a frame of reference.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bartread on Monday November 18, 2024 @05:56PM (#42178049)
I don't know: then you just end up with the videogame equivalent of the MCU which, at my most charitable, I would describe as uneven reaching mid at best. However, if we look at the median of how I feel about MCU, I'm just bored to tears with it. It's utter bilge. You just end up with this meaningless churning out of endless content for content's sake that goes nowhere and signifies nothing. Destiny 2 is actually a great example of this in the world of videogames.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by DrillShopper on Monday November 18, 2024 @06:02PM (#42178103)
> then you just end up with the videogame equivalent of the MCU

We've been there for a long time - just off the top of my head: Call of Duty, Halo, Assassin's Creed, World of Warcraft (doubly so now with Classic), Fortnite

Some people really just want to go back to the old and comfortable.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by usrusr on Monday November 18, 2024 @06:35PM (#42178444)
True. But is that market really that big? Once you've fallen behind a few releases you just don't care for the latest, and the not-latest lack any of that novelty appeal that video games tend to rely on quite a bit.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by mrbungie on Monday November 18, 2024 @05:49PM (#42177971)
I mean, no product is better than a shitty product in this case.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by Wowfunhappy on Monday November 18, 2024 @05:52PM (#42177995)
I actually don't agree! They need to resolve the cliffhanger. Leaving it unresolved retroactively makes the whole package worse.

That's not to say I'd be happy with a Mass Effect 3 style ending, but it doesn't need to be some earth shattering gameplay experience.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bartread on Monday November 18, 2024 @06:02PM (#42178105)
Nope, nope, nope.

Think about the Matrix series. The first Matrix film was iconic, the second was decent but sort of mid, the third was absolute drek and it taints the entire franchise as a result. I can't watch The Matrix any more without knowing how they fucked up the third film and without that slightly ruining the experience. The fourth I watched but I must admit that it hasn't really left any kind of impression on me.

Resolving at any cost is way worse than leaving something hanging.

I think it's why Firefly is so well regarded: it didn't last long enough to fall to enshittification. And when they did resolve it they only had a feature film's length to do it, so they had to focus and we got Serenity, which is excellent and how they resolved the origin of the Reavers is still a great piece of storytelling.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by fernandopj on Monday November 18, 2024 @06:53PM (#42178582)
I agree. Matrix 3 introduces logic-breaking solutions that contradict the entire premise of that universe, and so the whole is lesser for it.

> Resolving at any cost is way worse than leaving something hanging.

Also agree. Matrix, Lost, Game of Thrones (TV), How I Met Your Mother, they all lost "replayability" because you might care about the characters and the beginning of their journey, but if you know it's all moot or unsatisfactory there's not so many incentives to revisit it. I think GoT really made TV aware of how important it is to a series to have a good, consistent ending.

Game of Thrones' (the book series) fans have a theory about the "Mereenese Knot", a plot that became so convoluted that GRR Martin possibly just don't know how to advance the story in a consistent way, and it's stuck.

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by dom96 on Monday November 18, 2024 @06:36PM (#42178453)
What a weird example to choose. I (and many others) continue to enjoy rewatching The Matrix even though the third one has some boring elements.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bigstrat2003 on Monday November 18, 2024 @06:03PM (#42178122)
I mean, the third matrix movie was by far the best in my book. But taste is subjective and all that.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by ClassyJacket on Monday November 18, 2024 @06:37PM (#42178458)
I simply don't believe you.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bigstrat2003 on Monday November 18, 2024 @06:44PM (#42178528)
You realize calling someone a liar is extremely rude, right? Especially given that this is a purely personal opinion which you cannot possibly have evidence to disprove.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by iwontberude on Monday November 18, 2024 @06:21PM (#42178289)
I actually enjoyed the third movie a lot. I don’t know why it is hated so much. Fourth movie was an unapologetic cash grab.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by readyplayernull on Monday November 18, 2024 @06:40PM (#42178491)
Yeah, first movie was sort of "unique", the second one was a cliffhanger for the third one that finally explained what The One was all about. Spoiler for you: Smith is The Zero.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by aranelsurion on Monday November 18, 2024 @08:20PM (#42179206)
> Fourth movie was an unapologetic cash grab.

The only part I thoroughly enjoyed was when they meta-explained why they've made the cash grab.

For those who haven't watched: https://www.imdb.com/title/tt10838180/quotes/?item=qt6078617...

Chefs kiss

Re:Valve developers discuss why Half Life 2: Episode 3 was a... by iwontberude on Tuesday November 19, 2024 @11:24AM (#42185194)
Just because they are honestly able to tell me they are phoning it in for money, doesn’t do anything for me. I’m glad that I won’t be watching Keanu anymore. He was so bad, especially in cyberpunk. Ugh.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by perryizgr8 on Monday November 18, 2024 @08:55PM (#42179399)
What fourth movie?
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by bigstrat2003 on Monday November 18, 2024 @06:03PM (#42178113)
I disagree personally. Even a shitty ending to the story is better than nothing at all.
Re:Valve developers discuss why Half Life 2: Episode 3 was a... by zeroCalories on Monday November 18, 2024 @05:51PM (#42177981)
Bro it's just a video game, and at the end of the day you need inspired people to make a art. I would prefer they just stop and refocus instead of forcing out some corporate slop.