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Re:Show HN: SuperSplat – open-source 3D Gaussian Splat Editor by jobigoud on Wednesday November 06, 2024 @10:53AM (#42064175)
In theory if you delete something you have to recompute global illumination and remove cast shadows in the immediate environment of the removed object, but that information is baked in the gaussian splats. I think that's the kind of limitation the parent comment is talking about.
Re:Show HN: SuperSplat – open-source 3D Gaussian Splat Editor by ovenchips on Wednesday November 06, 2024 @11:11AM (#42064453)
To be as accurate as possible, yes, you need to consider lighting/shadows. But trust me, in many circumstances, you can copy+paste gaussians and it looks 'good enough'. It depends on the scene and the edit you want to make.
Re:Show HN: SuperSplat – open-source 3D Gaussian Splat Editor by TaylorAlexander on Thursday November 07, 2024 @01:25PM (#42079345)
And the use case!
Re:Show HN: SuperSplat – open-source 3D Gaussian Splat Editor by ilkke on Thursday November 07, 2024 @05:34AM (#42075457)
Not that different to doing the equivalent edit in Photoshop, I'd argue. Quote often 'lical' edits are good enough
Re:Show HN: SuperSplat – open-source 3D Gaussian Splat Editor by hombre_fatal on Thursday November 07, 2024 @08:55AM (#42076655)
Take a picture or movie. Now edit it with image or movie editing software. You have the same problem.

Yet this comment tree thinks it’s a novel observation that makes the tool useless.