ovenchips
ovenchips on Hacker News
Posted by
ovenchips on Friday October 23, 2026 @06:43AM
from the blog.playcanvas.com dept.
Posted by
ovenchips on Tuesday September 15, 2026 @06:10AM
from the claude.ai dept.
This port was intended to be as faithful as possible to the original WinQuake version. It was developed by Codex using Sol set to High. The /goal command was used and the LLM was left to run for 3 days before it was interrupted. The LLM used the PlayCanvas Engine for the renderer.
I steered the LLM on a number of occasions to address some bugs I noticed during play testing. Otherwise, it was completely autonomous. Nearly 500 automated tests were developed as part of the process. Chocolate Quake was used for visual references and pixel comparisons were made to achieve as faithful a rendering as possible.
Source is here:
https://github.com/willeastcott/playcanvas-quake
Posted by
ovenchips on Thursday August 20, 2026 @10:29AM
from the show-hn dept.
Posted by
ovenchips on Wednesday July 22, 2026 @11:57AM
from the blog.playcanvas.com dept.
One other little easter egg you may not have noticed. There's an American flag gently fluttering in the breeze on top of a nearby building. We were discussing whether to adds some birds as well, but that never made the final cut. You ask about factoring lighting away from the scene - actually, PlayCanvas can already do relighting and shadow-casting for gaussian splat-based scenes:
https://playcanvas.com/examples/#/gaussian-splatting/relight...
Some kind of day/night toggle would have been another great feature...but again, it didn't make the final cut of the experience. Maybe a HD Remix is needed. :o)
Yes, the cars are separated out and procedurally animated. They're splats, like the rest of the scene. Easily done in PlayCanvas - simple but effective!
Yes. They're Gaussian splats like the rest of the scene. PlayCanvas has a global sort so they render correctly regardless of camera angle.
I completely agree with you. I'm constantly bowled over by the creativity of the SuperSplat/PlayCanvas communities.
I built PlayCanvas in 2011 to power video games. Here we are in 2026 and it's powering strawberries.
Posted by
ovenchips on Wednesday February 11, 2026 @12:00PM
from the blog.playcanvas.com dept.
Posted by
ovenchips on Thursday September 25, 2025 @11:54AM
from the superspl.at dept.
Posted by
ovenchips on Thursday September 18, 2025 @10:40AM
from the blog.playcanvas.com dept.
Posted by
ovenchips on Wednesday July 30, 2025 @11:09AM
from the blog.playcanvas.com dept.
Posted by
ovenchips on Tuesday July 29, 2025 @10:29AM
from the superspl.at dept.
Posted by
ovenchips on Monday June 30, 2025 @01:27PM
from the ryanfellers.com dept.
When you say that PlayCanvas is commercial, that's a little misleading. The PlayCanvas Engine (analogous to Three.js and Babylon.js) is free and open source (MIT). The PlayCanvas Engine is where you'll find all the cool 3DGS tech. There are two further frameworks that wrap the Engine (for those that prefer to use a declarative interface): PlayCanvas Web Components and PlayCanvas React. Again, both of these are free and open source (MIT). Only the PlayCanvas Editor (analogous to a browser-based Unity) has optional payment plans (for those that want to create private projects).
PlayCanvas Engine: https://github.com/playcanvas/engine
PlayCanvas Web Components: https://github.com/playcanvas/web-components
PlayCanvas React: https://github.com/playcanvas/react
Posted by
ovenchips on Thursday March 13, 2025 @12:04PM
from the blog.playcanvas.com dept.
This application was built on PlayCanvas Web Components:
https://github.com/playcanvas/web-components/It's very similar to PlayCanvas React, but with a fully Web Components-based architecture. You can use the same scripts interchangeably between both frameworks.
I can't find the easter egg. Clues appreciated. :)
We deployed a fix for Firefox today. Can you try again and let me know how it goes?
Posted by
ovenchips on Thursday February 13, 2025 @09:00AM
from the blog.playcanvas.com dept.
It maps incredibly well to the Entity-Component System in the PlayCanvas Engine too.
Posted by
ovenchips on Thursday February 06, 2025 @11:57AM
from the blog.playcanvas.com dept.
To be as accurate as possible, yes, you need to consider lighting/shadows. But trust me, in many circumstances, you can copy+paste gaussians and it looks 'good enough'. It depends on the scene and the edit you want to make.
Coming very soon is:
- Copy & Paste: e.g. delete a tree and fill the hole with a copied patch of grass
- Color Adjustments: tinting, brightness, etc.
If these aren't editing ops, I don't know what is. :)
Sure, you _could_ go back and recapture photogrammetry or rerun training, but that's super costly in terms of time. SuperSplat lets you make simple edits quickly and easily.
Hi Ben! I would argue that it is very useful for splats to be edited in this way. I couldn't have built this application without SuperSplat for isolating, cleaning, transforming and optimizing/compressing the PLY:
https://playcanv.as/e/p/cLkf99ZV/
Integrating AI is an interesting topic and something that certainly has potential.