Iām not an expert but I think it works on IOS with Safari. You have to enable WebGPU in the extra flag category in the settings app.
But I still need to figure out what exactly this is.
Re:WebGPU-Based WiFi Simulator
by givinguflac on Sunday October 20, 2024 @03:46PM
(#41897978)
Can confirm, I have it enabled on iOS 18.1 and this seems to work fine.
I've recently been shocked trying out the WebGL aquarium demo [0] on Chrome and Firefox after running into some really odd performance issues on a project. You'd expect them to behave about the same with GPU acceleration, but FF barely gets half the framerate at the same load. Like, what?! On Linux FF is also several times slower at canvas rendering.
[0] https://webglsamples.org/aquarium/aquarium.html