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Re:The metaverse didn't die. It moved inside Microsoft Fligh... by polishdude20 on Thursday September 26, 2024 @06:14PM (#41664082)
It would be so cool to use Microsoft's "earth copy" for stuff other than just flight sim. They say it's the most accurate representation of the earth ever. Wonder if you can do some interesting science with that.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by gadtfly on Thursday September 26, 2024 @06:50PM (#41664393)
MSFS 2020's Earth is unbelievably good from the air, but it (understandably) does not look great and is sometimes not entirely physically coherent up close at the surface (outside of airports and a limited set of bespoke areas).

There's also some crazy errors that are visible from the air, like many rivers being raised up hundreds of feet[0], and many bridges being solid underneath[1].

I always assumed one of primary things in a sequel would be to train an even bigger and better satellite maps -> 3D scenery model, especially one that understood a wider (and better-localized) variety of building configurations, so we'll see.

[0] https://forums.flightsimulator.com/t/river-altitude-raised-w...

[1] https://forums.flightsimulator.com/t/fix-photogrammetry-brid...

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by arnaudsm on Thursday September 26, 2024 @07:27PM (#41664672)
"earth copy" is just marketing lingo. Models are approximations made for a specific goal at a time. You cannot build a model that is both good for gaming and meteorology.

99% of that engine value is procedural terrain and graphical shaders. It looks great but has no scientifical value.

Just like the "digital twin" hype train, cool simulations have fancy graphics, useful simulations don't.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by ramesh31 on Thursday September 26, 2024 @07:48PM (#41664799)
>You cannot build a model that is both good for gaming and meteorology.

This was the prevailing wisdom in AI before generalized transformers as well. We're rapidly moving toward black box hyperintelligent AGI.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by arnaudsm on Thursday September 26, 2024 @07:51PM (#41664825)
I was comparing expert systems here, not emergent ones
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by nradov on Thursday September 26, 2024 @11:28PM (#41665989)
There has been zero motion towards true AGI so far, hyperintelligent or otherwise.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by kylebenzle on Friday September 27, 2024 @01:37AM (#41666605)
So true! I think a lot of people, even here on HN, get confused by the marketing term, "AI".
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by freetanga on Friday September 27, 2024 @01:48AM (#41666663)
Authentic Ignorance, I guess…
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by falcor84 on Friday September 27, 2024 @05:37AM (#41668115)
I would argue that humanity has been advancing rather steadily towards "true AGI" since at least the Jacquard loom. Otherwise, if you wait to admit progress until you actually have evidence for having achieved AGI, it'll just look like the Heaviside step function.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by nradov on Friday September 27, 2024 @05:32PM (#41675754)
How can you claim that we've been advancing steadily when we don't even know how far the destination is, or if we're moving in the correct direction? There's no basis to claim that it will look anything like a step function; if we do achieve true AGI someday the first one might be equivalent to a really stupid person and then subsequent iterations will gradually improve from there. It seems like a lot of assumptions are being made.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by falcor84 on Friday September 27, 2024 @05:43PM (#41675847)
You're really not clear if we're moving in the correct direction? What then would be for you an indication that we are?
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by nradov on Friday September 27, 2024 @07:01PM (#41676365)
Show me a computer that can reason in a generalized way at least as well as a chimpanzee (or whatever). And no, LLMs don't count. They are not generalized in any meaningful way.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by falcor84 on Friday September 27, 2024 @09:56PM (#41677266)
Please do clarify why LLMs aren't generalized - other than not being embodied, they seem quite general to me. Is there any particular reasoning task that you have in mind that chimpanzees are good at, but LLMs are incapable of?
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by squeaky-clean on Thursday September 26, 2024 @08:09PM (#41664942)
That's the goal of Nvidia's "Earth 2" plans, which the article mentions very briefly.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by NikolaNovak on Thursday September 26, 2024 @09:26PM (#41665388)
It's Neil Stephenson's snowcrash come to life :-)
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by pedalpete on Thursday September 26, 2024 @06:35PM (#41664254)
We used to be in this space, and with Ayvri/Doarama - which was a 3D virtual world but not a flight simulator, it was used by paragliders to replay flights, commercial drone operators, some defense, transportation planning (trains, maybe others as well), etc etc.

We approached Microsoft when we were selling the company, and the response we got was "you're too close to work we're doing for us to even look at you or talk to you". I assumed that meant they are building out a digital twin, with capabilities to run in a browser at high speed with high resolution (which we did). That was 3 years ago. I'm surprised we haven't seen something from them yet.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by 7thpower on Thursday September 26, 2024 @10:30PM (#41665706)
It is Microsoft after all. They are quick to put out press releases and imply or even promise functionality, but you can spend your entire life waiting for them to actually deliver.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by b212 on Thursday September 26, 2024 @08:14PM (#41664972)
Imagine GTA on that map. Wondering how many years away are we from this.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by a2128 on Thursday September 26, 2024 @06:23PM (#41664161)
Mostly military simulations and training, probably
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by WillPostForFood on Thursday September 26, 2024 @08:33PM (#41665082)
The lighting, clouds, weather are great and make it look beautiful. Nature looks great in the game. But in terms of urban areas, particularly buildings and roads it is much much worse than Google Maps/Earth. You also see the seams in the construct in places like coastlines.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by ThrowawayB7 on Thursday September 26, 2024 @08:51PM (#41665211)
That used to exist as a product called Microsoft ESP. It got sold off to Lockheed Martin when the Flight Simulator project was shut down.

https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator#Loc...

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by jinushaun on Thursday September 26, 2024 @11:29PM (#41665992)
I would love a real world driving sim. I don’t really care for driving on race tracks, but real roads.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by knodi123 on Friday September 27, 2024 @12:02AM (#41666125)
I've always said, a version of Grand Theft Auto, but with a real map of [your city], and with cops that enforce driving rules, would be a priceless tool for teaching young drivers.

After I passed driver's ed, I still spent the next two years getting lost within a few miles of my house. But drop me in any alley in GTA5 and I can get to any other spot in a pretty short path (although I confess it often does involve dangerous jumps).

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by wolpoli on Friday September 27, 2024 @03:19AM (#41667292)
Midtown Madness 1 & 2 are most similar to what you are looking for.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by dacryn on Friday September 27, 2024 @03:53AM (#41667489)
it's one of those things I'd do as a millionaire.

Some people would buy boats, private planes, art, ... I would hire a team to replicate my child neighbourhood perfectly in a gran turismo or preferably GTA 5 engine lol. You'd get pretty far with a million USD in the modding community

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by KeplerBoy on Friday September 27, 2024 @04:28AM (#41667696)
Lol, if I were a millionaire I'd probably buy half a house somewhere kind of nice.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by greggsy on Friday September 27, 2024 @05:05AM (#41667918)
You’d get flewced pretty quickly in any modding community.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by greggsy on Friday September 27, 2024 @05:04AM (#41667906)
They could live stream the local radio for the soundtrack.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by zarzavat on Friday September 27, 2024 @05:59AM (#41668302)
I made a basic version of this to help me pass the UK driving test, which is fairly difficult: 40 minutes of virtually error-free driving is required and the pass rate is 50%.

It's 2.5D, I used a 3D engine but the graphics are just satellite imagery projected on to a terrain map.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by sandworm101 on Friday September 27, 2024 @09:14AM (#41670036)
>> would be a priceless tool for teaching young drivers.

And an amazing resource for organizing street racing or any other event where knowledge of average police response times might be useful. Playtesting exactly how one can best evade pursuing police on realworld streets would be very fun.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by jillesvangurp on Friday September 27, 2024 @04:02AM (#41667540)
American Truck simulator comes close. But something like that bootstrapped of open street maps could be awesome.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by rjh29 on Friday September 27, 2024 @04:49AM (#41667811)
American Truck Simulator has 300 cities and it takes 3 hours to drive across the map in real time. It's probably the biggest world in a driving game.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by vultour on Friday September 27, 2024 @06:55AM (#41668772)
The cities (at least for ETS) are a miniature version with only a couple of streets and some landmarks (in larger cities). It doesn't really come close to reality.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by tdalaa on Friday September 27, 2024 @07:58AM (#41669337)
BeamNG comes remarkably close in experience, although not in real world. I would love to have MSFS world as a driving game like BeamNG.
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by two_handfuls on Friday September 27, 2024 @11:27AM (#41671663)
Check out Euro Truck Simulator then, I hear it's very good.