Re:What I've Learned in the Past Year Spent Building an AI V...
by liotier on Tuesday September 24, 2024 @08:12AM
(#41635675)
Derushing in general is the most time consuming, so not only language pattern recognition but also image recognition: "From the rushes, extract all the sequences with bicycle crashes to give me a pile of clips to use in my edit" !
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Re:What I've Learned in the Past Year Spent Building an AI V...
by burningion on Tuesday September 24, 2024 @08:28AM
(#41635779)
Yes, agreed.
I film a bunch of skateboarding, and it can take tens of tries to land a trick. Similarly, there's usually an unique sound that signals a trick was finally landed.
Good multi-modal search and discovery is a huge part of cracking the editing problem.
Re:What I've Learned in the Past Year Spent Building an AI V...
by liotier on Tuesday September 24, 2024 @09:04AM
(#41636055)
Looks like https://kino.ai addresses that derushing stage, but as a specialized tool rather than as a function inside a video editor - which makes a lot of sense to me.
Re:What I've Learned in the Past Year Spent Building an AI V...
by sitkack on Tuesday September 24, 2024 @09:51AM
(#41636451)
Detect the cheer everyone makes when the trick lands. Lots of proxy indicators to key off of.
Re:What I've Learned in the Past Year Spent Building an AI V...
by trinix912 on Tuesday September 24, 2024 @01:57PM
(#41639199)
Tens? It sometimes takes my crew hundreds of tries (all on DV tapes).
How far have you been able to come with search for trick variations? It would be interesting to see a system that can reliably recognize what’s switch, nollie vs fakie etc. Then have it generate a list of all tricks for each skater and perhaps outstanding fails. Just some thoughts.