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Re:Keyhole – Forge own Windows Store licenses by card_zero on Saturday September 07, 2024 @11:38AM (#41474500)
Why isn't it still like that? Don't players want small communities?
Re:Keyhole – Forge own Windows Store licenses by choo-t on Saturday September 07, 2024 @12:16PM (#41474695)
lot of thing happened, 6th gen consoles started a new way of using online games (no keyboard, no third party chat/vocal, no group chat out of game, no private server), then the industry pivoted away from private server to have more control on their games, then the whole F2P economy then GaaS took any agency out of players hands.
Re:Keyhole – Forge own Windows Store licenses by reisse on Saturday September 07, 2024 @12:22PM (#41474721)
It's very hard to gather full teams (usually 10 persons) in a small communities. Public matchmaking gives an opportunity to start a game in a minute from clicking "play", regardless of how many people you have at hand right now.

Small communities still exist, it's just that vacant places are now filled with strangers.

Re:Keyhole – Forge own Windows Store licenses by account42 on Monday September 09, 2024 @06:53AM (#41487213)
You can't effectively sell skins if the players are in control of the servers.