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Re:Keyhole – Forge own Windows Store licenses by dmonitor on Saturday September 07, 2024 @08:19AM (#41473501)
Cheating in online games (especially ones that are free) is so absurdly rampant and disruptive that you can sell gamers just about anything if it can meaningfully deter cheaters. Every now and then a Youtuber will say “kernel level anti-cheat is bad for [reasons]” and gamers will pretend to care about it until the video leaves the “For You” page.
Re:Keyhole – Forge own Windows Store licenses by throwaway48476 on Saturday September 07, 2024 @12:08PM (#41474651)
Because a root kit is the only way to do anti cheat? CS2 ban wave begs to differ.
Re:Keyhole – Forge own Windows Store licenses by wredue on Saturday September 07, 2024 @12:27PM (#41474749)
I haven’t played valorant, so I don’t know about them, but what I can say is that definitely other anti-cheats are highly ineffective (VAC being one that is highly ineffective), with blatant cheaters going years without ever being caught.

Hell, blatant cheaters literally stream themselves cheating and their own communities do not recognize the cheating till the stream makes a mistake and selects the wrong scene. This also means that VAC methods of sending footage to random players is ineffective, as some streamers who are very obviously actually cheating do so in front of tens of thousands of people, and those people do not recognize the obvious cheating happening.

We also know game companies don’t care about cheating, as activision admitted in their lawsuit that they leave cheaters on a safe list so long as the cheaters have any semblance of an audience streaming.

Re:Keyhole – Forge own Windows Store licenses by throw10920 on Saturday September 07, 2024 @01:22PM (#41475045)
> activision admitted in their lawsuit that they leave cheaters on a safe list so long as the cheaters have any semblance of an audience streaming

That is absolutely wild, and completely characteristic of Activision.

Do you have a link that I can share with my CoD-playing friends?

Re:Keyhole – Forge own Windows Store licenses by wredue on Saturday September 07, 2024 @05:32PM (#41476611)
https://www.charlieintel.com/call-of-duty-warzone/activision...

It really doesn’t even take that many viewers. Zemie, for example, is a straight up cheater that runs a button activated aimbot and wall hacks. He only averages a couple thousand viewers and is safe listed by a number of game companies.

Re:Keyhole – Forge own Windows Store licenses by MSFT_Edging on Saturday September 07, 2024 @12:29PM (#41474759)
I personally stopped playing CS because my friends started using an alt-launcher to avoid cheaters, which added a whole layer of complication that made the game undesirable. Ban waves aren't perfect but in my limited experience, cheaters weren't that rampant, in others experience it became intolerable.
Re:Keyhole – Forge own Windows Store licenses by talldayo on Saturday September 07, 2024 @12:18PM (#41474706)
That's not the gamers asking, though. In this instance they're being taken advantage of because they have maligned priorities, and being sold an over-the-top solution they don't need. You can still detect process injection, memory injection, sketchy inputs, HID fuckery, DRM cracking, host emulation and input macros without ever going kernel-level.

Truth be told, if the exploiter-class of your game would even consider a kernel-level exploit, your game is fucked from the start. Seriously, go Google "valorant cheating tool" and your results page will get flooded with options. You cannot pretend like it's entirely the audience's fault when there are axiomatically better ways to do anticheat that developers actively ignore.