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Re:Leaked payroll data show how much Valve pays staff and ho... by LordShredda on Sunday July 14, 2024 @05:53PM (#40963477)
Steam might have a very disproportionate market share, but no one complains a lot because the competition is downright laughable. Internet companies are very low maintenance

It has a very low barrier to entry for devs and a permissive DRM compared to other stores. A powerful review system and a return policy better than anyone else I've seen so far. Very community friendly and has an entire feature dedicated to hosting user mods and creations. Right now they're wasting money on VR just because they can

Is it a monopoly when no one else is able to compete even on the technical side?

Re:Leaked payroll data show how much Valve pays staff and ho... by mrkramer on Sunday July 14, 2024 @05:58PM (#40963511)
>Is it a monopoly when no one else is able to compete even on the technical side?

Steam is 20 years in the making, so it is very hard to catch up with them. If you want to compete, you need to offer something different.

Re:Leaked payroll data show how much Valve pays staff and ho... by 0cf8612b2e1e on Sunday July 14, 2024 @06:16PM (#40963608)
While Steam did have a rocky launch, the competitor stores since launched are laughably bad. Seemingly no attention to detail in making a product people would want to use. Epic has a huge war chest from its successes, but the application is still not at feature parity with Steam.
Re:Leaked payroll data show how much Valve pays staff and ho... by devit on Sunday July 14, 2024 @06:19PM (#40963619)
Is there a reason why game developers can't just sell a key on their website using Shopify/WooCommerce/etc. and distribute the game files publicly via a CDN?

Assuming they can get their game discovered via some sort of non-store channel (e.g. Reddit, social media, YouTube, Twitch, ads, etc.), the user can simply search the web for the game, find the website, click "buy" and proceed.

Probably a bit more work than publishing on Steam but not that much. Seems worth it for large budget games or games that are very popular in a specific niche discoverable outside Steam.

Re:Leaked payroll data show how much Valve pays staff and ho... by mrkramer on Sunday July 14, 2024 @06:33PM (#40963701)
>Is there a reason why game developers can't just sell a key on the web using Shopify/WooCommerce/etc. and distribute the game files publicly via a CDN?

It's not that easy; Steam brings down dramatically complexity of self distributing and it offers a plenty of Web 2.0 features e.g. reviews, discussions forum, connecting with friends, playing with friends, chatting with friends etc.

It's like asking why Amazon exists when sellers can have their own store page and distribution channel....

Some games that I know that are popular and not on Steam are for example Starsector and Escape from Tarkov. Game devs choose not to publish their game on Steam either because their game is not finished and they do not want to get negative reviewed to the ground and/or they think their game's brand is so strong that they do not want to pay 30% tax to Steam. For example Minecraft most likely wasn't on Steam because of aforementioned reasons.

Re:Leaked payroll data show how much Valve pays staff and ho... by redox99 on Sunday July 14, 2024 @06:59PM (#40963846)
Some games do that (Escape From Tarkov), but it's rare because it's just not worth it.
Re:Leaked payroll data show how much Valve pays staff and ho... by popcalc on Sunday July 14, 2024 @06:32PM (#40963698)
Two words: chargebacks and fraud. Keeping this to a manageable level requires scale.
Re:Leaked payroll data show how much Valve pays staff and ho... by knowaveragejoe on Sunday July 14, 2024 @06:29PM (#40963680)
Some devs do essentially do that in addition to Steam. You're missing a million and one features on top of simply running the game itself if you restrict yourself to that, though.
Re:Leaked payroll data show how much Valve pays staff and ho... by BlueTemplar on Sunday July 14, 2024 @06:57PM (#40963834)
Stardock's (then Gamestop's) Impulse, Paradox' GamersGate, IGN's Direct2Drive are all competitors that are about as old as Steam.

(Or at least were, these days I don't think they are much more than Steam keys resellers ?)

Re:Leaked payroll data show how much Valve pays staff and ho... by redox99 on Sunday July 14, 2024 @06:57PM (#40963830)
Epic Games Store is just as atrocious as it was years ago. It's not about time.
Re:Leaked payroll data show how much Valve pays staff and ho... by poikroequ on Sunday July 14, 2024 @06:21PM (#40963630)
Microsoft could certainly compete, if they invested more into improving the experience on Windows, and released their own handheld device.
Re:Leaked payroll data show how much Valve pays staff and ho... by BlueTemplar on Sunday July 14, 2024 @06:48PM (#40963779)
Microsoft "competed" with Games For Windows Live (Dead).

Though I guess that's now probably what Battle.net is ?

Re:Leaked payroll data show how much Valve pays staff and ho... by poikroequ on Sunday July 14, 2024 @11:39PM (#40965096)
Microsoft now has several games available to download for Windows, a far cry from the size of Steam's library, but it exists. If you have a Game Pass subscription, many of those games are available to install on Windows as well.

Microsoft also supports streaming, both cloud streaming and locally from an Xbox.

Yeah, I agree that Games for Windows Live was a joke. But Microsoft today is certainly capable of bringing competition, with the right leadership.

Re:Leaked payroll data show how much Valve pays staff and ho... by BlueTemplar on Sunday July 14, 2024 @06:41PM (#40963745)
Well, since you mentioned DRM and return policy, let's not forget that GoG has no DRM, and unlike GoG's 30 day return policy Steam didn't even have one until Australia threatened to ban them.

And the Workshop and Steam MP might be very convenient for some, but are walled garden features that ought to be boycotted.

P.S.: More of a monopsony than a monopoly :

https://medium.com/@KingFrostFive/steam-monopoly-monopsony-4...