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Re:Leaked payroll data show how much Valve pays staff and ho... by mrkramer on Sunday July 14, 2024 @05:58PM (#40963511)
>Is it a monopoly when no one else is able to compete even on the technical side?

Steam is 20 years in the making, so it is very hard to catch up with them. If you want to compete, you need to offer something different.

Re:Leaked payroll data show how much Valve pays staff and ho... by 0cf8612b2e1e on Sunday July 14, 2024 @06:16PM (#40963608)
While Steam did have a rocky launch, the competitor stores since launched are laughably bad. Seemingly no attention to detail in making a product people would want to use. Epic has a huge war chest from its successes, but the application is still not at feature parity with Steam.
Re:Leaked payroll data show how much Valve pays staff and ho... by devit on Sunday July 14, 2024 @06:19PM (#40963619)
Is there a reason why game developers can't just sell a key on their website using Shopify/WooCommerce/etc. and distribute the game files publicly via a CDN?

Assuming they can get their game discovered via some sort of non-store channel (e.g. Reddit, social media, YouTube, Twitch, ads, etc.), the user can simply search the web for the game, find the website, click "buy" and proceed.

Probably a bit more work than publishing on Steam but not that much. Seems worth it for large budget games or games that are very popular in a specific niche discoverable outside Steam.

Re:Leaked payroll data show how much Valve pays staff and ho... by mrkramer on Sunday July 14, 2024 @06:33PM (#40963701)
>Is there a reason why game developers can't just sell a key on the web using Shopify/WooCommerce/etc. and distribute the game files publicly via a CDN?

It's not that easy; Steam brings down dramatically complexity of self distributing and it offers a plenty of Web 2.0 features e.g. reviews, discussions forum, connecting with friends, playing with friends, chatting with friends etc.

It's like asking why Amazon exists when sellers can have their own store page and distribution channel....

Some games that I know that are popular and not on Steam are for example Starsector and Escape from Tarkov. Game devs choose not to publish their game on Steam either because their game is not finished and they do not want to get negative reviewed to the ground and/or they think their game's brand is so strong that they do not want to pay 30% tax to Steam. For example Minecraft most likely wasn't on Steam because of aforementioned reasons.

Re:Leaked payroll data show how much Valve pays staff and ho... by redox99 on Sunday July 14, 2024 @06:59PM (#40963846)
Some games do that (Escape From Tarkov), but it's rare because it's just not worth it.
Re:Leaked payroll data show how much Valve pays staff and ho... by popcalc on Sunday July 14, 2024 @06:32PM (#40963698)
Two words: chargebacks and fraud. Keeping this to a manageable level requires scale.
Re:Leaked payroll data show how much Valve pays staff and ho... by knowaveragejoe on Sunday July 14, 2024 @06:29PM (#40963680)
Some devs do essentially do that in addition to Steam. You're missing a million and one features on top of simply running the game itself if you restrict yourself to that, though.
Re:Leaked payroll data show how much Valve pays staff and ho... by BlueTemplar on Sunday July 14, 2024 @06:57PM (#40963834)
Stardock's (then Gamestop's) Impulse, Paradox' GamersGate, IGN's Direct2Drive are all competitors that are about as old as Steam.

(Or at least were, these days I don't think they are much more than Steam keys resellers ?)

Re:Leaked payroll data show how much Valve pays staff and ho... by redox99 on Sunday July 14, 2024 @06:57PM (#40963830)
Epic Games Store is just as atrocious as it was years ago. It's not about time.