Which console vendor is that?
Sony
They get really upset if you disclose things like that :)
My gut says Nintendo, because Microsoft doesn't give a shit what you use as long as you write for them, and Sony doesn't feel like they'd be that petty.
Re:Homegrown Rendering with Rust
by neonsunset on Monday June 24, 2024 @10:38AM
(#40776603)
You can ship games for Nintendo with private modification of NativeAOT + FNA: https://viridiansoftware.com/blog/csharp-on-game-consoles
But Microsoft _does_ have a widely known C++ compiler. I doubt Sony does. Does Nintendo?
Re:Homegrown Rendering with Rust
by watermelon0 on Monday June 24, 2024 @12:37PM
(#40778132)
What would the reasoning for such a decision be?
CrossCode was written in JS/HTML5 and was ported over to consoles just fine, though.
They mention stuff like "an interpreter which translates the [JavaScript] code but locks it up in a cage"¹, their presentation² mention JS interpreters and a JS AoT compiler, so I'm not really sure how they did it
¹: https://www.radicalfishgames.com/?p=6892 ²: https://www.youtube.com/watch?v=KfBzlzvt8RU
People outside of the industry woudn't believe how it is to work with first party such as Sony, just to get SDK / api / documentation / forums access you need to have a very complicated process that involves public IP whitelisting etc..
I expect some studios are just quietly breaking the rule and not telling anyone, but I'd be worried, personally.