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Re:Homegrown Rendering with Rust by grafs50 on Monday June 24, 2024 @09:24AM (#40775749)
Which console vendor is that?
Re:Homegrown Rendering with Rust by jdright on Monday June 24, 2024 @11:09AM (#40776955)
Sony
Re:Homegrown Rendering with Rust by kevingadd on Monday June 24, 2024 @10:02AM (#40776181)
They get really upset if you disclose things like that :)
Re:Homegrown Rendering with Rust by Thegn on Monday June 24, 2024 @10:17AM (#40776341)
My gut says Nintendo, because Microsoft doesn't give a shit what you use as long as you write for them, and Sony doesn't feel like they'd be that petty.
Re:Homegrown Rendering with Rust by neonsunset on Monday June 24, 2024 @10:38AM (#40776603)
You can ship games for Nintendo with private modification of NativeAOT + FNA: https://viridiansoftware.com/blog/csharp-on-game-consoles
Re:Homegrown Rendering with Rust by dewbrite on Tuesday June 25, 2024 @12:38AM (#40784533)
But Microsoft _does_ have a widely known C++ compiler. I doubt Sony does. Does Nintendo?