In the case of Rust it's more of a cultural choice. Early people involved in the language pragmatically put everything else (correctness, ability to ship, maintainability, etc.) before compilation speed. Eventually the people attracted to contribute to the language weren't the sort that prioritized compilation speed. Many of the early library authors reflected that mindset as well. That compounds and eventually it's very difficult to crawl out from under.
I suspect the same is true for other languages as well. It's not strictly a bad thing. It's a tradeoff but my point is that it's less of an inevitability than people think.
To give an example, in the past week I have ported over a thousand lines of C code to a successor written in Rust. During development compilation errors were relatively frequent, such as size mismatches, type mismatches, lifetime errors, etc. I then created a C-compatible interface and plugged it into our existing product in order to verify it using our extensive integration test suite, which takes over 30 minutes to run. It worked the first time. In order to ensure that I had not done something wrong, I was forced to insert intentional crashes in order to convince myself that my code was actually being used. Running that test suite on every individual change would not have yielded a benefit.
Yes, I understand and agree regarding Rust vs dynamic languages, but to be clear my remark was already assuming type checking. I still think you need a full iteration loop even if a type checker gets you a long ways relative to a dynamic language.
But ideally I want both.
If you have a massive codebase no matter how fast your compiler is, re-compiling is going to be slow. But hot code swap is even better in that you can keep any state around without having to set it up all over again.
In Java I could change a method implementation with the program running and as long as I didn't touch my class state it would just work. Re-compilation was slow, but hot code swap was _fast_ and I maybe did a recompile 3-5 times per day total.
Espresso goes further and doesn't only allow hot swapping but lets you write plugins that react to hot swaps of code:
https://www.graalvm.org/latest/reference-manual/java-on-truf...
If you use the Micronaut web framework then it will selectively re-initialize your app in response to hot swaps that need it. Pretty advanced stuff.
To be fair it was 10+ years ago with a pretty crappy laptop even for the time. Hot code swap was super fast though!
This would of course be for development only, not for releasing.
EDIT: wow, a downvote within literally 2 seconds of posting!
https://www.embarcadero.com/products/delphi
Yes, but I don't think that compile speed has really been pushed aggressively enough to properly weigh this tradeoff. For me, compilation speed is the #1 most important priority. Static type checking is #2, significantly below #1 and everything else I consider low priority.
Nothing breaks my flow like waiting for compilation. With a sufficiently fast compiler (and Go is not fast enough for me), you can run it on every keystroke and get realtime feedback on your code. Now that I have had this experience for a while, I have completely lost interest in any language that cannot provide it no matter how nice their other features are.
I already get fast feedback on my code inlined in my editor, and for most languages it only takes 1-2 seconds after I finish typing to update (much longer for Rust, of course). I've never personally found that those 1-2 seconds are a barrier, since I type way faster than I can think anyway.
By the time I've finished typing and am ready to evaluate what I've written, the error highlighting has already popped up letting me know what's wrong.
I understand the benefits of super fast iteration if you're tweaking a GUI layout or something, but for the most part I'd prioritize many many other features first.
When you recompile your program, usually a tiny portion of the lines of code have actually changed. So almost all the work the compiler does is identical to the previous time it compiled. But, we write compilers and linkers as batch programs that redo all the compilation work from scratch every time.
This is quite silly. Surely it’s possible to make a compiler that takes time proportional to how much of my code has changed, not how large the program is in total. “Oh I see you changed these 3 functions. We’ll recompile them and patch the binary by swapping those functions out with the new versions.” “Oh this struct layout changed - these 20 other places need to be updated”. But the whole rest of my program is left as it was.
I don’t mind if the binary is larger and less efficient while developing, so long as I can later switch to release mode and build the program for .. well, releasing. With a properly incremental compiler, we should be able to compile small changes into our software more or less instantly. Even in complex languages like Rust.
I don't think that there are that many production level compilers that don't perform the kind of caching that you're advocating for. Part of them problem is what the language semantics are. https://www.pingcap.com/blog/rust-huge-compilation-units/ gives an example of this.
> Surely it’s possible to make a compiler that takes time proportional to how much of my code has changed, not how large the program is in total.
Language design also affects what can be done. For example Rust relies a lot on monomorphisation, which in turn makes much harder (not necessarily impossible) to do in-place patching, but a language like Java or Swift, where a lot of checks can be relegated to runtime, it becomesuch easier to do that kind of patching.
I think that there's a lot left to be done to get closer to what you want, but changing a compiler that has users in such an extensive way is a bit like changing the engine of a plane while it's flying.
I agree that it would be a lot of work to retrofit llvm like this. But personally I think that effort would be well worth it. Maybe the place to start is the linker.
But once you have your REPL prompt, it's just: edit code, test it. Revise figures out what needs recompiling and does it for you. There are some limitations, most notably, any redefinition of a struct requires a reboot, but it's a great experience.
A lot of the current work going into the Zig compiler is to greatly increase the compile time of debug builds, by cutting the LLVM dependency, and then add incremental compilation. I'm looking forward to the fruits of that labor; I don't like to wait.
My understanding is that this is how Eclipse's Java compiler works, but I'm not positive.
As addendum.
What language are you using?
And on the beginner end, even simple things like "distributing a simple CLI program" or "running a simple HTTP service" are complicated. In the former case you have to make sure your target environment has the right version of Python installed and the dependencies and the source files (this can be mitigated with something like shiv or better yet an OS package, but those are yet another thing to understand). In the latter case you have to choose between async (better take care not to call any sync I/O anywhere in your endpoints!) or an external webserver like uwsgi. With Go in both cases you just have to `go build` and send the resulting static, native binary to your target and you're good to go.
And in the middle of the experience spectrum, there's a bunch of stuff like "how to make my program fast", or "how do I ensure that my builds are reproducible", or "what happens if I call a sync function in an async http endpoint?". In particular, knowing why "just write the slow parts in multiprocessing/C/Rust/Pandas" may make programs _slower_. With Go, builds are reproducible by default, naively written programs run about 2-3 orders of magnitude faster than in Python, and you can optimize allocations and use shared memory multithreading to parallelize (no need to worry if marshaling costs are going to eat all of your parallelism gains).
"Python is easy" has _never_ been true as far as I can tell. It just looks easy in toy examples because it uses `and` instead of `&&` and `or` instead of `||` and so on.
Python's type ecosystem's support for proper type checked data science libraries is abysmal (`nptyping` is pretty much the most feature complete, and it too is far from complete), and has tons of weird bugs.
The Array API standard (https://data-apis.org/array-api/latest/purpose_and_scope.htm...) is a step in the right direction, but until that work is close to some sort of beta version, data science folks will have tons of type errors in their code, in spite of trying their best.
import pandas
in Python, more so than competitors. I have been hoping though that with the planned Java transition to FFI, you can make Jython pass Python FFI through Java API to get numpy and all that working.Java still has the issue of the time Valhala is taking.
I've worked on plenty of C++ code based that had a 2 day build time!
If you were lucky, incremental builds only took a few hours.
Those languages show one can have both, expressive type systems, and fast compilation turnarounds, when the authors aren't into anti-PhD level languages kind of sentiment.
If you've ever worked on a project with a 40 minute build (me) you can appreciate a language like go that puts compilation speed ahead of everything else. Lately I've been blown away by the "uv" package manager for Python which not only seems to be the first correct one but is also so fast I can be left wondering if it really did anything.
On the other hand, there's a less popular argument that the focus on speed is a reason why we can't have nice things and, for people working on smaller systems, languages should be focused on other affordances so we have things like
https://www.rebol.com/
One area I've thought about a lot is the design of parsers: for instance there is a drumbeat you hear about Lisp being "homoiconic" but if you had composable parsers and your language exposed its own parser, and if every parser also worked as an unparser, you could do magical metaprogramming with ease similar to LISP. Python almost went there with PEG but stopped short of it being a real revolution because of... speed.
As for the kind of problem he's worried about (algorithms that don't scale) one answer is compilation units and careful caching.