Close a bug, clean up a file, take a pass at a refactor. Set up a new monitor. Build some utility for yourself, or your work flow. Learn something. Play with some new tech and try it out.
> I can personally say that the satisfaction is far bigger the longer you've persevered.
I dont disagree but one can collect small joys along the way to make it easier.
I’m not saying one is better than the other. But having an end in mind will yield more productivity.
But, I have adopted a ship every day rule for myself, which can often keeps me from yak shaving, which is actually a direct combat for my ADHD deep dive tendency. I love what I do and I love to make perfect code, but sometimes that's less than helpful.
One of the ways that ship every day is extremely helpful for me is in helping me with realistic time boxing.
If I'm working on a bigger module or something really complex, I'll note that in the morning and spend 15 minutes adding a new graph to the dash, or knock out a quick bug fix that's been annoying me.
While there's lots of circle jerking about dopamine rush of ADHD, for me, if I had my way, I'd go so deep and ship perfect code once a month or twice a year.
But, we also know there is no such thing as perfect code, but there is a sweet spot that gets quality code into the wild with the least possible amount of time working speculative edge cases.
Looking at my stack and deciding if I'm going to ship my main project today or take a 15-30 minute warm up bug/push thing, has been extremely useful for me and I end up with better small single function commits, and pushing working code with a slot for the edge case. I still do the edge case before we go to prod, but my projects move a touch faster, I don't rabbit hole and my bus factor is quite a bit lower.
> I can personally say that the satisfaction is far bigger the longer you've persevered.
It’s a great feeling to finish something. I find I’m more likely to finish it well if I break it up versus ship it all at once (and my teammates thank me)
If you're a full time developer I don't know why you wouldn't.
Commits are communication. If we're making them often and correctly, there's that much less fluffing around with reports and status updates and meetings that we need to do.
The merits of CI/CD notwithstanding I definitely do NOT want my reports feeling like they need to deploy every day. That will lead to rushed work and errors on production.
But commit, why not? I don't care if it's in a private branch, behind a feature flag, or even some notes/pseudocode in a comment, commit it. Write an actual decent commit message while you're at it. That way as your manager, I can call up your commit history before our 1:1, and by the time the meeting starts it's already 80% finished because I was able to update myself on what you've been doing.
And managers have little clue about the actual work that is going on. Definitely not enough clue to understand what commits are about, even if they have had a technical background overall.
For developers who are seriously hardcore, sometimes it might be good to lighten up, and enjoy a little daily reward and recognition.
But in the current state of things, the advice sounds closer to embracing the dysfunction, and feeling good about it.
There's tons of assumptions in both our comments though, and loads of context thats important. Spend more time on the code for life support systems, healthcare, etc. If its just a bunch of rest API's for a crud app with few consequences if you break stuff, then its okay to live life on the edge.
Then certainly something is very wrong in every single company that exists out there.
I would vocalize e.g. “find -name '*png'” as “find space hyphen name space single-quote asterisk png single-quote enter”.
I found that saying it exactly like that had the highest success rate. I never wanted to type it for them because the point of the class was to get familiar with unix and the shell.
1. Develop a system where you can turn codepaths on and off with a toggle.
2. Become better at architecture. Learning to split a task into smaller chunks that are easier to reason about, both overall and individually.
3. Learn to do multi phase increment.
4. Develop an automatic deploy/rollback system.
All are good practices, and essential if you need HA. It also gets the velocity into your daily work, so if you need to deploy extra logging, a bugfix ect, you can do it in minuts and not hours/days/weeks.Can you do all of that and ship on a weekly basis? Absolutely, I just haven't met anyone that do that.
I'd go as far as to claim that you cannot, at least at a level close to a highly available system updated with full CD without any gating or manual intervention.
Weekly deployments implicitly lead to merge trains and large PRs and team members sitting on their ass to approve changes. Each deployment is huge and introduces larger changes which have a larger risk profile. As deployments are a rare occurrence, teams don't have incentives to invest in automated tests or mechanisms to revert changes, which leads you to a brittle system and pressure to be conservative with the changes you do. As deployments are rare, breaking deployments becomes a major issue and a source of pressure.
To understand this, we only need to think about the work that it takes to support frequent deployments. You need to catch breaking changes early, so you feel the need to increase test coverage and invest in TDD or TDD-like development approaches. You also feel the need to have sandbox deployments available and easy to pull off. You feel the need to gate deployments between stages if any automated test set breaks. You feel the need to improve testing so that prod does not break as often. If prod breaks often,you also feel the need to automate how deployments are rolled back and changes are reverted. You also feel the need to improve troubleshooting and observability and alarming to know if and hoe things break, and improve development workflows and testing to the ensure those failures don't happen again.
You get none of this if your project deploys at best 3 or 4 times a month.
Another problem that infrequent deployments causes is team impedance. You need more meetings to prepare for things which would otherwise be automated away. You have meetings for deployments for specific non-prod stages, you have meetings to plan rollback strategies, you have meetings to keep changelogs, you have meetings to finalize release versions, you have meetings to discuss if a change should go on this or that release cycle, etc. bullshit all around.
So long as you have a good set of integration tests and the right staging environments to run those tests against, when you ship doesn't matter. I've worked on multiple teams with test suites that give very high confidence what changes are good and are not; most tests were fast and could run before code was merged and block submission. The expensive integration tests ran against a staging environment, and when they started failing it was very quick to identify the range of CLs there and understand what to rollback/fix.
For most of my time there those services only pushed to prod twice a week - sometimes less if the integration tests were failing on the day of one of the deploys. Not every day, not every commit. And yet we had all of those benefits that you claim are impossible. No list of idle people waiting to approve changes, no "huge" deployments, infrastructure for automated tests and more. There are no meetings - those two weekly rollouts are entirely automated infrastructure, and unless an abnormal error rate is detected during the canary proceed entirely without human involvement.
The world didn't fall down. Customers didn't ask us where things were. Oncall appreciated that there weren't constant builds at risk of breaking and falling over - they only had to monitor rollouts twice a week and otherwise could focus on failing tests, logs, and alerts.
I think you got things in reverse.
Deployments happen at each pipeline run. At each pipeline run, you run tests.
Continuous deployment.
> All are good practices…
I beg to differ on this point actually. It’s very difficult to get right and leads to subtle bugs (or even potential security vulnerabilities). It also pollutes the codebase with conditional statements that aren’t related to the business logic and makes it harder to read. Avoid feature flags.
How did "ADHD" enter the conversation out of the blue? If you're thinking this is how "ADHD-ish" experience is, I recommend you to check out /r/ADHD_programmers where people actually with ADD struggle to figure out how to ship consistently, let alone every day!
Unfortunately, that's how it's like sadly. People just want the "constant CONSTANT CONSTANT UPDATES!!!" without thinking properly, even if they don't need the new features but it's just because the company said so.
Heck, physical books don't even need to get any updates and I can still enjoy picking them up and reading them, just like I can still enjoy launching the old software and using them.
IMHO the software is already feeling like 99% complete, companies just want to abuse the users, get them to use their abusive models, and milk the software in general just because they're lacking any ideas for new "features".
Anyways, feel free to throw pitchforks at me all you want ;)
I think you are too quick to try to claim someone is incompetent or unsuited for a job just because you can't or won't understand a point they make over how many commits they make.
I disagree with you: I think that posting at least one commit per day is an incredible low goal. A commit can be anything, from a major refactoring to fixing a typo. Any developer worth its title is well aware of stuff that needs to be done in a project in spite of not being a high priority. From renaming a function to refactoring a class, from adding a unit test to tweak how a test is setup, there is always, and I mean always, things that need to be done in a project. Even updating a document or adding a comment counts as a commit.
And in the very least, if you feel that touching something in a project is a risky ordeal, your project needs tests.
This has nothing to do with streaks or dopamine rushes or pleasing managers. This is about getting stuff done. To me, a developer who can't figure out ways to be productive by contributing tiny commits spread over time is a developer who is wasting space in a team.
Except it isn't. This is the reason why software is shitty, and most teams are shitty, too.
I write software because I have a vision in my mind, which I want to achieve. Coding up stuff and trying it out helps a lot, but so do phases of quiet introspection and reflection.
This totally discounts any work that does not result in commits, such as requirements analysis, legacy code analysis, or code that results in insights but won't be merged.
But then, anyone who knows how incredibly valuable such work is will likely not want to argue whether they are "wasting space in a team" either, and leave on their part when confronted with such claims.
I don't think it does. My point was not "do this OR that". My point is that posting a commit a day is a goal that's easily achieved if you do professional work. The work it takes you to fix a typo or add a commit is not something you need to plan around, or have to choose in place of doing requirements analysis.
The article does in fact note that documentation is acceptable.
Some of my biggest breakthroughs have been far away from a computer, but I can easily understand where the OP is coming from: give yourself a chance to make tangible contribution each day, and maybe it snowballs into something more.
Maybe it doesn't and that's ok, but at least give yourself the chance for it to.
(It also says something to read the OP and not be able to imagine any interpretation other than "they just don't understand how work is done")
- regularly unable: When you're an IC, there's plenty of non-code contributions needed but if it's so fantastically wild that you should regularly contribute code, something might be off.
- not be able to imagine any interpretation: the article literally says it now, but any half charitable reading already covers a productive day of non-code work. There's just still something to be said for making "butt in chair in front of editor" time.
If there's so much "other" taking your time in an organization that this seems onerous, it might be all the more reason to push for that time or question why that is.
The morale of the story is don’t play speed chess but make move every day.
Remember, commenting on PRs counts as activity. That's PR review -- that's doing something, and potentially a _lot_ of something. Big long stretches of empty space on Github is absolutely a red flag, until you get into the highest levels of IC seniority and are mostly in meetings all day.
It is extremely easy to do nothing at all as a software engineer, when there is so much stuff to do any given day. It's easy to get defensive when faced with such privilege.
This is an easy goal in some companies / projects, while in others (usually bigger companies / projects) it's unreasonable and will even be counter productive.
You might need hours of execution time in a test cluster, then need code reviews from several peers (who are busy working on prioritized items), and if your commit is later integrated with commits from other organizations and tested as a whole which results in failures, you put extra load on those who are tasked with finding and sorting out the offending commits.
In principle I do absolutely agree with you that ideally it should be encouraged to spontaneously fix and commit, but in practice "it depends". I've found that larger companies / projects have a certain cadence, and trying to deviate from that cadence too much just results in grinding gears on all levels.
Notice that the article has been edited.
> Edit: A better title would've been "commit every day that you work". I don't mean you should work on weekends or not take time off, and whatever you work on doesn't need to "ship to prod".
I'm pretty sure parent comment was replying to the original version which, at quick skim, gives the impression that the article was about pushing to prod everyday.
I've worked at startups to do push to pod every day at it's an absolute frenetic nightmare.
Posting a commit everyday is so uncontroversial that I doubt the headline would have made it to the FP of HN. I've also never heard the term "shipping" in software refer to anything other than getting something into prod.
I agree with you partially because I’ve seen this Rush-Driven Development you describe, but with proper gates in place (hooks, Pull Request checks, culture, etc.), this worry mostly disappears in mature teams.
I’ve worked on teams where there aren’t Code Reviews if you’ve successfully deployed without errors last 3 times. Like, the system has this information stored, so if you’re trusted and the change is not marked as critical, it will deploy automatically after passing all previous automated checks/tests. It works wonders, believe me, and you can still apply other policies, like error budgets and stuff.
I agree some of the other Appearance Driven Development practices sound mostly useless to some, but the reality is that such practices, in my experience, are what made code development explode (in a good way) everywhere. Most people are somewhat social, virtual or in person, so they like to have some notoriety.
Y. Also:
s/ush/esume
I would not dare interpreting too much into it but I do not think this is how you achieve satisfaction in your job. In fact I get anxious just thinking about me sitting there and being "oh my, I have not committed in an hour, people must be thinking I'm slacking".
On another note I also think much more goes into what makes a good commit than frequency. It's a topic that has already been widely discussed a lot and will continue to be discussed in the future.
Edit: I suppose this sentiment may also be one of the reasons why I'm increasingly reluctant to work with Gitlab. Their UI changes multiple times per year and I have yet to encounter a UI change that I would actually call an improvement. I value some level of stability in software that is being used by all our developers throughout the day. But someone seems to think their customers need to "see things changing" or they will stop paying for licences.
Your team (and manager) sees you're working
our industry is not rational.
Moi aussi. Volume of ejaculate is highly correlated with level of satisfaction.
Of course, many tasks take more than a day to do well. That doesn't mean you can't break it up into atomic parts and ship each part every day (behind a feature flag).
I personally find the hubris of disappearing into a branch for many days without any feedback incredibly offputting. If you're working on a team, your team should be able to see your daily progress.
> And why do you think it's somehow better to have code behind a runtime branch (if) rather than a git branch?
1. It's a communication mechanism. Other people on your team should know what approaches you're exploring.
2. It is much easier to review small, incremental PRs than a massive PR dumped at the end of a project.
3. The lift from merge conflicts / integration work is less.
If they have the time to do that, they can look at a branch as well.
> 2. It is much easier to review small, incremental PRs than a massive PR dumped at the end of a project.
It's also much easier to entirely lose track of what the purpose of a feature was if you only review it in small, incremental chunks. The chunks often make sense individually, but are a convoluted mess when you look at the full picture. Also, a feature branch should still have many small commits on it, and you can easily review those individually as well, but you also get to look at the whole picture before putting everything in. Not to mention, if it needs to be reverted, much much much easier if there's a single PR with 50 commits instead of 50 disparate commits over 3 weeks.
> 3. The lift from merge conflicts / integration work is less.
If you pull everyday from the main branch, there's rarely a problem with merge conflicts and integration work, unless someone else is doing a major refactor. And if they are, there is going to be a problem regardless of whether you commit early or late, you'll still have to keep adjusting to their ongoing refactor (and the possibility of ever reverting will be slim to none).
Adorable.
This is probably why 2 weeks prints are very common, its enough time to get some things out, enough time for QA to test it, and "short enough" that nobody is hounding as to why some feature is taking months. They can at least get it in incremental pieces with 2 week sprints (or whatever you prefer, 1 week, 3 weeks, 4, doesnt matter to me, just be consistent).
The dopamine rush of your code being shipped
This frequent overstimulation leads to less ability for long-term attention. When I taught programming, I saw plenty of beginners do this, especially with an IDE, and the addictive nature of being able to edit and run to see the changes immediately lead to many of them falling into an unproductive rapid iteration loop where they were barely even thinking about what they were doing, just making random changes until something seemed to work.
Your team (and manager) sees you're working
Tough problems need time to solve, and you won't see much meanwhile. If needing to put on a show for others is more important than actually working, something is very wrong.
Your git commit streak looks good
Yes, people say this doesn't matter. But I'm sure people like recruiters look at GitHub profiles, and an empty page isn't a great look.
Optimising for metrics never works for those who can see through the illusion, and that's an increasing number of people over time. If I was a recruiter and saw that sort of activity, I wouldn't think of it as more than someone just putting on a show --- especially if the majority of those commits are effectively "thrashing" or "churning".
The satisfaction (and mental benefits) of getting something done
I can personally say that the satisfaction is far bigger the longer you've persevered.