Would have been super simple to patch the bug. Honestly made me turned off by the entire country associated with the game.
After initial contact with the company failed, I found assigning it a CVE describing the problem ( CVE-2017-14748 for example) got the ball rolling quickly.
I'm 100% sure i didnt do anything that would count as cheating, was just playing the game normally on an unjailbroken device, never interacted with another person in the game either.
Yet the chat is full of bots spamming stuff that dont seem to get banned.
Luckily i got banned before i decided to spend any money on it besides $8 for the battlepass.
Anyone saying otherwise shouldn’t be allowed to write software.
I have very fond memories of playing on a clan owned server the first few years after TF2 came out. Slowly, I got to know people, and even overcame some pretty severe shyness to talk on a mic during games. My Steam friends list grew and we learned where each other lived around North America, what each other did, who was in a relationship with who. Some people even went so far as to offer couches if someone was visiting their town.
When I last booted up TF2, I was sad to just get put in a random server and couldn't find the old crews stomping ground.
Being older now, I sometimes wish I could find a game where communities like that could form. In hindsight it felt like one of the last breaths of the old internet...
Most of the player base is approaching middle aged, and it's as close to a democratically driven game as there ever was. Jagex is very responsive to the community, almost too much.
That said, I know what you mean. Long gone are the days of internet wonder bringing people together over a quest or a death match.
Unfortunately the wild success of Dota 2 proves that this model is superior for generating monetary returns.
For example, public Minecraft servers often get harassed by cheaters and griefers. Some servers try to circumvent this with all sorts of complicated anti-cheating mods and moderation tools... but ultimately the easiest solution is to just have a whitelisted server with only people you trust. This tends to work better because every player is accountable, and has the bonus side effect of fostering a community of people who actually know each other.
Private, moderately sized, self-policed communities really do seem like the only sure-fire approach to avoiding cheaters in online multiplayer games. Otherwise it's just a constant cat-and-mouse game with the cheaters usually coming out on top.
Wouldn't surprise me if Valve sends a DMCA to their host for using their art assets
We don't have this problem on well moderated servers, or even self-moderated servers (vote kick etc). Smaller better supported communities can self manage the cheating problem but only if they are given the tools to do so. Yeah cheaters can still sneak in, but only until they are kicked and banned.
Matchmaking for many games just gaurantees cheaters both in bottom tier play (cheaters on new accounts) and high tier play (cheaters not yet detected). There's no relief for the casual gamer, who plays well but not often enough to warrant moderated league/ranked games.