It is valid for the presentation of compound emoji can fallback to their component parts. You can't expect every platform to have an up to date database of every novel combination. A better test is emoji with color modifiers. Another good one is grandfathered symbols with both a text and emoji presentation and forcing the chosen glyph with the variant selector prefix.
On modern desktop OSes and smart phones, I do expect my platform to have an up-to-date unicode database & font set. Certainly for something like the unicode polar bear, which was added in 2020. I'll begrudgingly look the other way for terminals, embedded systems and maybe video games... but generally it should just work everywhere.
Server code generally shouldn't interact with unicode grapheme clusters at all. I'm struggling to think of any common, valid reason to use a unicode character database in 'normal' backend server code.
> Another good one is grandfathered symbols with both a text and emoji presentation and forcing the chosen glyph with the variant selector prefix.
I didn't know about that one. I'll have to try it out.
Case insensitive search
It's fine to have an embedded device that's never updated, but never receives new content - it doesn't matter that a system won't be able to show a new emoji because it doesn't have any content that uses that new emoji.
However, if it is expected to display new and updated content from the internet, then the system itself has to be able to get updated and actually get updated, there's no acceptable excuses for that - if it's going to pull new content, it must also pull new updates for itself.
And if we're talking about how new products should be designed, then the "almost" goes away and they 100% wouldn't receive new content through anything like CDs, the issue transforms from an irrelevant niche (like CDs nowadays) to a nonexistent one.
I despise that Unicode retroactively applied default emoji presentation to existing symbols, breaking old text. Who the hell though that was a good idea?
Mine is the crying emoji.
And after enough failures in breaking the system, the 100 emoji.
I just tried it in gnome-terminal, and while the crying emoji works fine, polar bear or a country flag causes weird issues.
My native language uses some additional CJK chars on plane 2, and before ~2010s a lot of software had glitches beyond the basic plane of unicode. I am forever grateful for the "Gen Z" who pushed for Emojis.
Javascript's String.length is still semantically broken though. Too bad it's part of a unchangeable spec...
Though you are right in that I don't know of a built-in way to count Unicode Scalar Values (USVs).
I’d be very happy with the standard library providing multiple “length” functions for strings. Generally I want three:
- Length in bytes of the utf-8 encoded form. Eg useful for http’s content-length field.
- Number of Unicode codepoints in the text. This is useful for cursor positions, CRDT work, and some other stuff.
- Number of grapheme clusters in the text when displayed.
These should all be reasonably easy to query. But they’re all different functions. They just so happen to return the same result on (most) ascii text. (I’m not sure how many grapheme clusters \0 or a bell is).
Javascript’s string.length is particularly useless because it isn’t even any of the above methods. It returns the number of bytes needed to encode the string as UTF16, divided by 2. I’ve never wanted to know that. It’s a totally useless measure. Deceptively useless, because it’s right there and it works fine so long as your strings only ever contain ascii. Last I checked, C# and Java strings have the same bug.
Length in encoded form can be found after encoding by checking the length of the binary content I guess.
I think for historical reasons access to codepoints can be useful, but it's rarely what one wants.
The built-in string.length method is useless (it returns the number of char objects) and I agree that's a problem, but the solution is also built into the language, unlike in JS.
The Intl.Segmenter API [0] can similarly yield iterable objects with all the grapheme clusters of a string. Also, the TextEncoder [1] and TextDecoder [2] APIs can be used to convert strings to and from UTF-8 byte arrays.
[0] https://developer.mozilla.org/en-US/docs/Web/JavaScript/Refe...
[1] https://developer.mozilla.org/en-US/docs/Web/API/TextEncoder
[2] https://developer.mozilla.org/en-US/docs/Web/API/TextDecoder
Before emoji, if somebody open a bug report like: "Your software doesn't handle UTF-8 correctly. It doesn't handle Japanese.",
the response was "Huh? We don't bother to support Japanese. Go pound sand. Close ticket with wontfix.".
Now it's "Your software doesn't handle UTF-8 correctly. It doesn't handle emoji" and we're like "Oh shit! My software can't handle my beloved emoji!"
Google, Apple, IBM and MS also did a lot of localisation so their code bases deal with encoding.
It is FOSS Unix software that had the ASCII mindset, probably as C and C++ string types are ASCII and many programmers want to treat strings as arrays. The MacOS and Windows APIs do take UTF as their input not char * (agreed earlier versions did not put they have provided the UTF encodings for 25 years at least.
The main place I've seen it get annoying is searching for some text in some other text. Unless you normalize the data you're searching through the same way as you normalize your search string.
That’s a great tip - obvious in hindsight but one I’d never considered.
You mean like opening a file by name?
Yes. You should convert your strings. Thankfully, UTF-16 is very difficult to confuse with UTF-8 because they're completely incompatible encodings. Conversion is (or should be) a relatively simple process in basically any modern language or environment. And personally, I've never run into a problem where the difference between NFC and NFD mattered. (Do you have an example?). The different forms are (or should be) visually completely identical for the user - at least on modern computers with decent unicode fonts.
The largest problem with UTF-8 (and its biggest strength) is how similar it is to ASCII. It is for this reason we should consider emoji to be a wonderful gift to software correctness everywhere. Correctly handling emoji requires that your software can handle unicode correctly - because they need multi-unit encoding with both UTF-16 and UTF-8. And emoji won't render correctly unless your software can also handle grapheme clusters.
> When people living in ASCII world casually said "I just assume UTF-8", in reality, you still assume it's ASCII.
Check! If your application deals with text, throw your favorite multi-codepoint emoji into your unit testing data. (Mine is the polar bear). Users love emoji, and your software should handle it correctly. There's no excuse! Even the windows filesystem passes this test today.