https://dev.epicgames.com/community/learning/knowledge-base/...
Shadertoy needs GLSL - open gl shading language. Luckily, UE has a HLSL -> GLSL transpiler built in:
docs.unrealengine.com/4.27/en-US/ProgrammingAndScripting/Rendering/ShaderDevelopment/HLSLCrossCompiler
There are other HLSL transpilers: Microsoft's ShaderConductor, Unity's hlsl2glsl, Vulkan's vcc, etc.
To port your favorite Shadertoy examples back to UE, you can transpile GLSL to HLSL with ShaderTranspiler, glslcc, ShaderConductor, etc.
Disclaimer: I don't use UE or Shadertoy. In fact, this is my first exposure to GLSL/HLSL. My claims may be inaccurate.
Most of the effects on the page are only a couple of lines it seems so maybe he did just rewrite them all? I do wonder why he bothered with UE material graphs if he's this proficient at shaders anyway.
I'm wondering, is there a direct way to save UE4 material shader to shadertoy or some easy conversion tool? Otherwise it would have taken eons to produce this page...