But it is not a clone of PICO-8. It offers a resolution that's very similar to that of the Game Boy Advance, so it serves as a nice transition stage towards GBA development. You can then enjoy your games on a console like Anbernic RG351P that's optimized for GBA games (2x integer scaling, same screen ratio). It's a specific use case, but one where TIC-80 shines.
I'm not trying to be contrary, I'm really just trying to find what the unique thing about PICO-8 is since nobody has been able to articulate it, yet many people appear to feel it.
But GGP made the argument out to be altruistic, that paying for one over the other is because it's better for the world. If that is the motivation, I would want to donate however much I could afford to the one with highest impact!
(For those new to Pico-8, hit 'esc' from the Lua console to bring up the editor tools, then click on the icon in the top right.)
Indeed, but I have a gripe with it that I cannot get over, the editor's font is too damn hard to read, I tried get used to it but to no avail. The games however are very playable, fun, inspiring and the community couldn't be better.
Of course, despite the machine itself (pico 8 that is, and this thing too) being proprietary, all the user-programs are source-available if not open source. It's really educational and I love it.
There will be compatible implementations of this thing, but the pico-8 tools were so refined, and pico-8 was so cheap, that I can't imagine not giving the dude 10 bucks. (i.e. the open source implementations might just run the program but not come with all the cute tools like the IDE, the pixel sprite/map/etc editor, or the music tracker), that was well and truly worth the money. Pico-8 is one of the only pieces of paid-for software I haven't hated.
Tl;dr: I think pico-8 is wonderful, I think the community and free programs are wonderful, and I think given that, this will also be wonderful.
I'm a fan and have been for a while.