I’ll contribute: Questions, in which one attempts to carry on a “conversation” consisting entirely of questions that may not be nonsensical or non-sequiturs. First person to ask a garbage/illegal question or to make a statement, loses. Traditionally initiated with “would you like to play questions?”
And: some of the imagination games from Impro can be good. Collaborative automatic writing (though the adult will need to self-censor a bit); tricking a kid who “can’t think of stories” into writing a story by asking you questions about a “secret story” you wrote (you did no such thing—of course you eventually clue them in that they’re far more imaginative than they believed), that kind of stuff.
Look tomoyoirl, I'm as upset as you are about you being barred from the AMCC (Amateur Mornington Crescent Committee), and you running off in protest to join the ACMC (Amateur Mornington Crescent Club), but there's really no need to spread these absurd stories!
Is this about that time you were Clapham Junctioned on that West flank? I agree it shouldn't have happened and you were right to argue you weren't in nib, but c'mon... no need for this, it's just a game...
Anyway. Aldgate East. Your move.
Like I said, it's a great exercise for teaching kids about interpersonal communication. And apparently a couple of adults as well.
The closest analogue is probably something like Apples to Apples, but with debate permitted. You're trying to make the most amusing (and therefore strongest) play every turn, but nobody really cares who wins.
Congratulations, you win! Let's play another round. I'll start.
Tottenham Court Road. Your turn.
(Also, thank you for illustrating why this is a good exercise that a lot of people - including you - would benefit greatly from!)
This game is great.
(Seriously, though, I get the joke now)
Hyde Park Corner. Your turn!
The base game is super simple. You go around taking turns, each player saying a London underground station - or pick a similar, familiar, enumerable set - and the first one who says Mornington Crescent wins the game. When someone does, you quickly announce the winner and immediately start a new round.
If you play it with children, see how long it takes them to realize that the fun lies in not saying the winning station. And how much fun you can have by anticipating what the others are going to say.