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Re:This is how graphics in games matter by DanBC on Sunday April 29, 2012 @09:36AM (#3905939)
> If a game is actually trying to create a breathtaking sense of presence, of “being really there,” then more believable graphics are certainly going to help.

Minecraft, DwarfFortress, any of the Roguelikes are counter examples.

Graphics are important. Really awful graphics could kill a game. But amazing graphics on a rubbish game ("Rise of the Robots") don't help.

Re:This is how graphics in games matter by exch on Sunday April 29, 2012 @10:50AM (#3906087)
The extreme drive for realism in game graphics have always put me off. My brain just doesn't work well with them it seems.

There is this uncanny valley thing where the scenery becomes so realistic that the very small incorrect details really start to jump out and become distracting. Sometimes even annoying to a point where I can't stand playing a game any longer.

It's strange really, but when a game goes for extreme realism, it feels as if my brain is expecting the game world to be a carbon copy of 'the great outside'. It's only in these situations that any tiny discrepancy really jumps out at you. This is not the case with art which is obviously stylized.

edit: What makes this even stranger is that I have very poor eyesight (congenital Glaucoma). I can't see the difference between DVD's of olden days and stuff made and displayed in 1020p HD. While this saves me from having to invest in preposterously expense TV's, it does give me a very skewed view of what 'realism' means.

Re:This is how graphics in games matter by kristiandupont on Sunday April 29, 2012 @01:43PM (#3906485)
I agree, and an interesting corollary is that as details increase, the apparent AI level decreases. The monsters in Doom (the original) felt more intelligent to me than opponents in modern games.

I guess it's similar to how the vision interpolates in the blind spot -- the brain is really good at making this information up if it's convinced it's being served low-resolution material. The ghosts in Pacman seem convincing because they move around more or less like you do.

Re:This is how graphics in games matter by teamonkey on Sunday April 29, 2012 @01:28PM (#3906435)
I think your eye condition may exaggerate the effect. Even the most highly-realised modern games are still noticeably unrealistic, but we're certainly heading in that direction. As we get closer and closer to realism, I'm sure more and more people will start to experience what you describe.
Re:This is how graphics in games matter by citricsquid on Sunday April 29, 2012 @10:06AM (#3906000)
I don't think Minecraft is a good example. Many users use modifications that create more "realistic" graphics and they feel they make the game even better. Minecraft's graphic style isn't terrible, but better graphics don't hurt the game. The assertion that "more believable graphics are certainly going to help" is absolutely correct.

Example: http://i.imgur.com/shM90.jpg vs stock Minecraft, most people much prefer the linked image and find it more immersive.

Re:This is how graphics in games matter by icebraining on Sunday April 29, 2012 @10:38AM (#3906056)
They hurt if they take time and/or money that could be better spent improving something else.
Re:This is how graphics in games matter by _delirium on Sunday April 29, 2012 @09:48AM (#3905955)
Yeah, I would say a certain internal consistency is more important than "realism" per se. Cartoons can be quite immersive, but I haven't seen a cartoony look in games pulled off at the level that animated films have reached.
Re:This is how graphics in games matter by arthurbrown on Sunday April 29, 2012 @10:38AM (#3906059)
I completely agree with your internal consistency assertion and would like to point out that there are always really standout games of each generation of hardware. The capabilities of the hardware are largely irrelevant compared to how well you utilize them.

Also, I would argue that most really successful games outside sports and racing games have unrealistic graphics. I think its actually stupidly limiting to try to use true to life models in your games.

.... I had a huge list here of games that I felt were beautiful that matched up with this aesthetic but really I just need to link one game. Limbo

http://www.youtube.com/watch?v=mrBDU6S1EME

Re:This is how graphics in games matter by jimm on Sunday April 29, 2012 @10:27AM (#3906032)
Okami did; it was immersive and beautiful. Search for "okami screen shots" on Google images (the URL is longer than this sentence, including this parenthetical statement).
Re:This is how graphics in games matter by gus_massa on Sunday April 29, 2012 @10:57AM (#3906111)
http://www.google.com/search?tbm=isch&q=okami+screen+sho...

You can trim a lot of the URL generated by Goggle. Just remember to look for the "tbm=isch" and "q=" parts.

Re:This is how graphics in games matter by awj on Sunday April 29, 2012 @12:02PM (#3906263)
I'd say that both Okami and Dark Cloud 2 managed it, but they're rare exceptions that do more to support your statement than undermine it.
Re:This is how graphics in games matter by andycroll on Sunday April 29, 2012 @10:12AM (#3906009)
Rayman Origins has lovely 'hand drawn' cell HD graphics, and is pretty fun as far as 2D platformers go.

http://raymanorigins.uk.ubi.com/

Re:This is how graphics in games matter by Keyframe on Sunday April 29, 2012 @11:11AM (#3906149)
Immersion is the key word here, graphics is only one part of a path to it.