Re:This is how graphics in games matter
by _delirium on Sunday April 29, 2012 @09:48AM
(#3905955)
Yeah, I would say a certain internal consistency is more important than "realism" per se. Cartoons can be quite immersive, but I haven't seen a cartoony look in games pulled off at the level that animated films have reached.
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Re:This is how graphics in games matter
by arthurbrown on Sunday April 29, 2012 @10:38AM
(#3906059)
I completely agree with your internal consistency assertion and would like to point out that there are always really standout games of each generation of hardware. The capabilities of the hardware are largely irrelevant compared to how well you utilize them.
Also, I would argue that most really successful games outside sports and racing games have unrealistic graphics. I think its actually stupidly limiting to try to use true to life models in your games.
.... I had a huge list here of games that I felt were beautiful that matched up with this aesthetic but really I just need to link one game. Limbo
Okami did; it was immersive and beautiful. Search for "okami screen shots" on Google images (the URL is longer than this sentence, including this parenthetical statement).
http://www.google.com/search?tbm=isch&q=okami+screen+sho...
You can trim a lot of the URL generated by Goggle. Just remember to look for the "tbm=isch" and "q=" parts.
I'd say that both Okami and Dark Cloud 2 managed it, but they're rare exceptions that do more to support your statement than undermine it.
Rayman Origins has lovely 'hand drawn' cell HD graphics, and is pretty fun as far as 2D platformers go.