DAS - "Delayed autoshift," the delay is between when you press the button and when the long keypress starts to register as multiple clicks, auto-shifting the piece to the sides. So this is kind of a software-based "convention" that everyone knows, you open your word processor, you press the down arrow, it goes "down" one line and then waits for a quarter-second and then starts going in a more fluid motion steadily downwards as the software converts the continuous keypress to effectively be a stream of down-button-presses. Tetris has this too, if you hold down left/right you'll move once then after a delay it'll start shifting constantly to the edges.
tapping, hypertapping - tapping a NES controller very quickly by using pressure in your grip to create a "springy" system where you can rapidly flip up/down across the actuation point, so that you don't wait for the delay and the computer-auto-button-presses but communicate each button-press yourself
CTWC - Classic Tetris World Championship, hosted by the Portland Retro Gaming Expo.
Rolling - strategies where you flip tapping/hypertapping "upside down", so that the hand holding the button in tension is actually pressing on the D-pad while the hand actuating the button rapidly is pressing on the traditional bottom of the controller. I don't know what styles are popular but the controller itself might be held upside down to facilitate this. This is something like pressing on your mouse button with two or more fingers in an alternating rhythm in clicky-style games, normally the directional pad is too small to hit with multiple fingers but this technique allows multiple fingers to each register a separate keypress.
Maxout - I believe this refers to when the score overflows the digits available for display and the game just tells you that you have 999,999 points and you have to use independent means to confirm how much you actually scored
CRT monitor - hopefully I don't have to explain this to folks here but a big bulky sort of display that was used before LCDs became ubiquitous, short for "cathode ray tube," which is a big electron gun that we would eagerly point at our own faces hoping that the electrons all got 100% absorbed by little phosphors on the actual screen, which could be reliably triggered to emit red, green, or blue light.
It lets you avoid tearing even if the sender starts acting weird.
There is also a lot more to latency than just refresh rate. Retro RGB, My Life in Gaming, Digital Foundry and more have volumes on digital signal latency, and it is not as simple as getting a high refresh rate monitor or television. The TV itself can add latency. If going through a receiver, it can add latency. Need to scale a signal from 720p or 1080p to 4K? Maybe you’ll add latency, maybe you won’t. If the display doesn’t have a fast scaler, external devices can be used which will reduce the total latency, even though they may add some of their own (10-33ms).
Though after looking it up: seems hard to find, some quote as little as 1ms, but the general trend is towards 4-5ms, so 200fps in theory. Learn something new every day.
I suppose in that case, then it really just comes down to people having fond memories of lugging their CRTs to lans, but not wanting to re-enact it when we have great >=27" 144hz 4k monitors that are also like 10mm thick :p
I couldn't imagine how big and heavy a CRT with similar specs to modern displays would be!
https://twitter.com/AndrewKemendo/status/1738948621238694167
At least 40lbs
Funny story, one of my best friends, former head of BD for confluent and former power lifter got this CRT for me and literally carried this massive thing down the street in downtown DC to deliver it to me. Ha!
Almost any sufficiently advanced community will develop jargon that those outside it find confusing or lackluster.
Hyperclicking I get - it's pushing the button faster than the inbuilt repeat rate. DAS seems to just be.. what people must have been doing before hyper clicking got invented? Were people calling it DAS before hyper clicking became a thing? Or was it a retronym introduced to describe the disadvantages of that technique compared to hyper clicking?
tapping/hypertapping: what you do to your mouse trying to get your click speed above 10 CPS
rolling: the same but tapping each finger on the bottom of the controller while pressing the buttons to feather tap the switch state extremely fast. like fiddling a mechanical keyboard key over the actuation point. The equivalent of putting sharpied electrical tape on your mouse and rubbing it.
DAS: the thing we did as kids to hold the piece up by holding down a horizontal direction.
> what you do to your mouse trying to get your click speed above 10 CPS.
?!
> The equivalent of putting sharpied electrical tape on your mouse and rubbing it.
?!?
I'll grant you that the modern way of having a dedicated "Shift" key on the keyboard is more convenient, especially if you need to type a lot of lower-case letters in a row. But we got by alright.
So if you can vibrate the controller on a way that your input rate increases it doesn’t matter how you make it do that
> tapping/hypertapping: what you do to your mouse trying to get your click speed above 10 CPS
Now imagine for a second that you have, as someone not engaged in the higher levels of professional competitive video gaming, never considered measuring click speed in 'CPS', nor considered how one might get it above 10. You would have no idea what you do to a mouse to accomplish such a thing, so you're none-the-wiser what 'tapping' or 'hyper tapping' actually are (or what the nuanced distinction between them might be).
Can you see how they might be confused?
Then they were told that 'rolling' is
> The equivalent of putting sharpied electrical tape on your mouse and rubbing it.
Again, not having ever considered sharpieing electrical tap, nor what effect it might have if one were to put it on a mouse and rub it (static buildup and a loud squeak possibly?) what is our poor non-elite-gamer to make of this explanation?
Now you're telling them that it doesn't matter how this input rate speed is accomplished. And yet it seems apparent that tapping, hyper tapping and rolling are all nuanced and distinct ways to accomplish this.
This is why people learn not to take an interest in other people's hobbies.
In an effort to be accessible it’s often lands as hard to read cause so much is assumed.
You nailed the point though, so communication happened if maybe more circuitous than optimal
Didn’t everyone memorize Deleuze? (Joking)
There are multiple ways to do this. Jitter clicking and butterfly clicking are the most common ways to do this which don't make use of a particular defect in some mice (double clicking).
Though this is a different video of the same author as the original video in the OP
I grew up with Tetris and playing a traditional DAS [1] style and never was able to put the time into learning hypertapping. Once rolling came out a few years ago I totally abandoned trying to keep up. My highest score was almost a maxout on 29
Something you'll notice too is that the younger players are crushing the traditional players by changing the rules. So, NOBODY at CTWC is playing DAS anymore and I think Jonas was the last big DAS player, before moving to Tapping. I attribute this to anyone over 30 learning in the DAS style while younger players can START with rolling.
RIP Jonas Neubauer (NubbinsGoody https://www.twitch.tv/nubbinsgoody) he was the guy that kind of lead the explosion of Tetris after the movie came out and Thor more or less retired. He and his wife were very helpful to me trying to get to maxout with some tips back in 2018 to get a CRT monitor as that was a limiting factor back then.
[1]https://tetris.fandom.com/wiki/DAS