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Re:Hasbro laying off Wizards of the Coast staff is baffling by solardev on Sunday December 17, 2023 @12:39PM (#38674627)
You didn't like the environmental interactions? I thought it was awesome how the "floor is lava" could quickly become "the air is now noxious gas / steam / full of lava elementals", how undead and the living react to elements different, etc. But it's really more that the action points system gave you a lot more tactical flexibility than the D&D "attack/cast + move" limits.

Still, though, I loved the different builds in both games :) When Original Sin first came out, I made a wine barrel build that just had an insanely strong level 1 character with telekinesis and no other skills... he could insta-kill any enemy in a single turn just by throwing 600 kg wine barrels at them. Or in BG3 how you could have a party of shovers that just throw people off cliffs.

Re:Hasbro laying off Wizards of the Coast staff is baffling by bugglebeetle on Sunday December 17, 2023 @01:20PM (#38675001)
I think the environmental effects were fun, but in longer or large battles, too much of the emphasis was placed on managing them. One thing I appreciated about BG3 is that you can use them to your advantage, but they’re not a primary focus of combat. I like the scale and variety of combat in DOS2 better overall, however. All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic.
Re:Hasbro laying off Wizards of the Coast staff is baffling by solardev on Sunday December 17, 2023 @01:29PM (#38675080)
> I think the environmental effects were fun, but in longer or large battles, too much of the emphasis became on managing them.

Oh, I see what you mean there. Yeah, I agree, the environmental effects were SO powerful they often occluded the usefulness of other skills. I'm glad they toned it down a bit in BG3.

Re:Hasbro laying off Wizards of the Coast staff is baffling by imbnwa on Sunday December 17, 2023 @03:15PM (#38675997)
>All the BG3 combat, outside a handful of battles, felt trivial and anti-climactic.

The final battle in BG3 was clearly rushed in design IMO. You just avoid the fight entirely and you're done. That's not what I want in a climatic final battle with an other-dimensional entity of immense power that has to be controlled by implements of the gods. You straight up shouldn't be able to cheese it, almost as a requirement; it should be the culmination of all the elements of strategy the game has offered, but it doesn't do that to me.

Re:Hasbro laying off Wizards of the Coast staff is baffling by bugglebeetle on Sunday December 17, 2023 @03:25PM (#38676071)
Yeah, you can beat the whole thing in a few turns. The enemies in the courtyard and ascent to final boss were a bit better, but still akin to any number of fights in DOS2 (vs. a climax).
Re:Hasbro laying off Wizards of the Coast staff is baffling by imbnwa on Sunday December 17, 2023 @04:06PM (#38676418)
Yeah, just to add on, Orin and Gortash were much more interesting fights for me even; Ketheric took a few iterations to realize what the pattern was. But the final battle is either Sisyphean or cheesed entirely. I haven't played either DOS games, I might take a go at em.
Re:Hasbro laying off Wizards of the Coast staff is baffling by bugglebeetle on Sunday December 17, 2023 @04:45PM (#38676761)
DOS2 holds up pretty well. DOS is kind of clunky.