Re:Show HN: Word Wars- HTML5 real time word game
by farhadabas on Friday April 13, 2012 @03:45PM
(#3838532)
A couple of weeks ago, my friends and I built a word game during a hackathon and got a great reception from people who played it. Previous HN thread: http://news.ycombinator.com/item?id=3750068
My friends have cleaned up a lot of the UI and the code, and have published it under a new name. It uses now.js in the backend, and is all html5/js. Let me know what you think!
The game works well on mobile devices too. iPad has the best experience :)
Re:Show HN: Word Wars- HTML5 real time word game
by nosecreek on Friday April 13, 2012 @04:59PM
(#3838833)
Good work. You fixed my biggest complaint with the last version (not disabling default backspace behaviour). The "Or just use your name" option is something I really appreciate. I almost left when I didn't see it at first, so you may want to consider making it a little more obvious.
Re:Show HN: Word Wars- HTML5 real time word game
by kaybe on Friday April 13, 2012 @06:35PM
(#3839131)
The English language really has a delightful amount of three-letter words. I don't know all of them, but guessing gives me a high chance it actually exists.
One issue: Sometimes I want to start with some letter, but the game only marks the second letter, rendering the selection incorrect. Might be due to my computer being busy with some simulations though.
Re:Show HN: Word Wars- HTML5 real time word game
by austinhallock on Friday April 13, 2012 @06:49PM
(#3839171)
If you're typing and hit the enter key it should start fresh so the first letter will be accepted.
I think what's happening is you're typing in a few letters of one word, then moving on to the next word with a new letter that's not adjacent to the previous ones. Typing a letter that's not adjacent causes the word to fail, and that letter won't be part of the next word. So if we had a 3x3 board
A B C
D E F
G H I
And I typed ABC GHI, it would only count HI since G was part of the failing word ABCG.
This is how it's supposed to work, but it can get a little trippy some times. If what I explained is not what's happening, and it's just not picking up the first letter in a normal case, let me know!
Re:Show HN: Word Wars- HTML5 real time word game
by kaybe on Friday April 13, 2012 @06:52PM
(#3839183)
Basically yes. It feels like lag. I click on the first letter and drag, but only a later letter (not neccessarily the first, sometimes also the second) gets highlighted. The simulation has ended now, so apparently it wasn't due to my CPU being maxed out.
Re:Show HN: Word Wars- HTML5 real time word game
by sodafountan on Friday April 13, 2012 @11:04PM
(#3839742)
This is awesome and really pretty addictive. Although I was able to type and drag the cursor around randomly and pick up little words like 'pe' or 'th' it almost seemed like a stupid exploit. And another thing is the after game stats are really pretty interesting, if there was a way to view them longer than ten seconds that would be great!
Re:Show HN: Word Wars- HTML5 real time word game
by johns on Friday April 13, 2012 @08:58PM
(#3839480)
As a Scramble with Friends addict this is clearly up my ally. I actually find the mouse to be faster because the keyboard is too unpredictable and it's too disruptive to completing a word. There must be something there since I was consistently getting the top score.
Re:Show HN: Word Wars- HTML5 real time word game
by lostgame on Friday April 13, 2012 @05:39PM
(#3838977)
Really super buggy...using Chrome on Mac 10.7...letters get stuck all the time, sometimes keys don't register...needs work, but looks like an addictive concept, if I could make it through one round without it misregistering my keystrokes...
Re:Show HN: Word Wars- HTML5 real time word game
by bmelton on Friday April 13, 2012 @06:06PM
(#3839059)
For what it's worth, I'm using Chrome on OS 10.7 and it works flawlessly.
He might be unaware that letters need to be inline. I ran into that at first when I thought I could use any of the letters on the board whether they were adjacent or not. Once I learned the mechanics, it stopped 'acting buggy'.
Re:Show HN: Word Wars- HTML5 real time word game
by Mutinix on Saturday April 14, 2012 @02:31AM
(#3840113)
Great game! Although there was a problem with the leaderboard. A couple of times the leaderboard showed up only for a fraction of a second and then disappeared. I'm assuming it took too long to load and by that time the next round started.
Re:Show HN: Word Wars- HTML5 real time word game
by austinhallock on Friday April 13, 2012 @08:06PM
(#3839368)
Glad you like it! We're doing our best to prevent cheating, but it's certainly not impossible to cheat. If it becomes a problem we'll definitely address it. As for the current scores, I don't believe they are cheating. I've been able to get 310 after playing quite a bit, and I certainly know there are people out there better than me.
Re:Show HN: Word Wars- HTML5 real time word game
by austinhallock on Friday April 13, 2012 @06:50PM
(#3839173)
New games start 10 seconds after the leaderboard first shows and we pretty much have to hide the leaderboard right then and there. Since it's all real-time against the world, every game runs at the same time, so there's no real choosing when to start a new one.
Re:Show HN: Word Wars- HTML5 real time word game
by austinhallock on Saturday April 14, 2012 @01:12AM
(#3839972)
By installed, it just means it's added to your 'library' on clay.io. That way once we have more than 3 games, it will be easy to find the games you have played before and like.
Re:Show HN: Word Wars- HTML5 real time word game
by farhadabas on Friday April 13, 2012 @04:58PM
(#3838829)
Were you able to play on other browsers? We have been told that happens on some Android devices as well. We are looking into it right :/ Thanks for pointing it out!
The game works well on mobile devices too. iPad has the best experience :)
I just tweaked the font of the "Or just use your name" to be less gray, hopefully that makes it stand out a bit more.
One issue: Sometimes I want to start with some letter, but the game only marks the second letter, rendering the selection incorrect. Might be due to my computer being busy with some simulations though.
I think what's happening is you're typing in a few letters of one word, then moving on to the next word with a new letter that's not adjacent to the previous ones. Typing a letter that's not adjacent causes the word to fail, and that letter won't be part of the next word. So if we had a 3x3 board
A B C D E F G H I
And I typed ABC GHI, it would only count HI since G was part of the failing word ABCG.
This is how it's supposed to work, but it can get a little trippy some times. If what I explained is not what's happening, and it's just not picking up the first letter in a normal case, let me know!
Makes me think again about updating my game, the original Word Wars (http://www.impulsedriven.com/ww) to the web...
I'd really be interested to hear how the dictionary parser was done.
He might be unaware that letters need to be inline. I ran into that at first when I thought I could use any of the letters on the board whether they were adjacent or not. Once I learned the mechanics, it stopped 'acting buggy'.
But at least it makes me feel better about how bad I am at these word games ;)
I've got 155, and then it is replaced by 147