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farhadabas

Pretty cool. Google timeline was an awesome idea but stopped using it at some point because I didn’t want my data saved there. Can I do offline with this app?
Re:Show HN: My first android game. MongoDB/Tornado backend on Wednesday February 06, 2013 @06:19PM (#5179555)
Hey thanks! The game is built on the AndEngine framework. The framework has an animation library that lets your move, rotate, scale sprites. However that by itself was not robust enough for us to build decent animations on. So I built a little xml framework on it that let my partner build animations, and storyboards from sets of these animations. Then I take those animations and apply them to the characters.

Show HN: My first android game. MongoDB/Tornado backend

After graduation, my friend and I decided to build mobile games instead of finding jobs. Today we released our first game called Monster Rivals. It is a fighting game with simple RPG elements such as stats and items with unique powers. We have a lot more planned for it in the future, but wanted to get the game out as soon as possible. The game also allows you to fight your friends through...

( Read More... | 2 comments | 5 points | on HN )
Off the top of my head, Color?
Re:Announcing the new Windows Phone 8 Developer Platform on Tuesday October 30, 2012 @03:53PM (#4719166)
Yes, Dev Center is where you publish and manage your applications for WP/W8.
Although I have not submitted any apps to the WP store recently, my apps used to go through the certification process in about 3-4 days. Things might be different now though...

Ask HN: Best resources to get informed about starting a tech company?

I just graduated from college as a software engineer. Instead of finding a job, I decided to start making social Android games with a friend after having some relative success with mobile games previously. We are nearing our first product release in the next few months, however I am still uncertain about how to publish it. We have not registered a company yet, and I am still not sure what the...

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Re:Show HN: Word Wars- HTML5 real time word game on Friday April 13, 2012 @06:38PM (#3839143)
Could you please clarify on that issue? So it ignores the first letter and just skips to the second one? Thanks for playing the game!
Re:Show HN: Word Wars- HTML5 real time word game on Friday April 13, 2012 @06:08PM (#3839065)
Thanks! Please let us know if there is any way we can improve it.
Re:Show HN: Word Wars- HTML5 real time word game on Friday April 13, 2012 @04:59PM (#3838836)
Nvm it should be fixed now :)
Re:Show HN: Word Wars- HTML5 real time word game on Friday April 13, 2012 @04:58PM (#3838829)
Were you able to play on other browsers? We have been told that happens on some Android devices as well. We are looking into it right :/ Thanks for pointing it out!
Re:Show HN: Word Wars- HTML5 real time word game on Friday April 13, 2012 @03:45PM (#3838532)
A couple of weeks ago, my friends and I built a word game during a hackathon and got a great reception from people who played it. Previous HN thread: http://news.ycombinator.com/item?id=3750068 My friends have cleaned up a lot of the UI and the code, and have published it under a new name. It uses now.js in the backend, and is all html5/js. Let me know what you think!

The game works well on mobile devices too. iPad has the best experience :)

yup, thats me!
Yup thats where I got the idea from. Wanted to see if we could build an HTML5 version in 24 hours :)
I just fixed a few more problems with how I was handling input which could have been the method for the rick roll. Will have to wait and see I guess.
Haha- I love hacker news :)
Thanks- its great to hear that you enjoyed it. I am trying to fix some of the xss and injection problems with the game right now. I plan on adding high scores and polishing this game up!
Was debugging during the hackathon and forgot to turn it off :)
Sorry for the problems- tried fixing some of them. Hope you enjoy it!
That was me taking down the server for a few seconds. I have done some more sanitization for now, but will likely do a much more thorough sanitization when I get the chance later.
Sorry for the xss- knew it was a problem but thought I would fix it later after I got some sleep. I have done some basic sanitization for now, and will likely make it much better later. I have also increased the time limit to 2 minutes.
yup- will likely do server side checks in the future, but this worked well for a hackathon. Thanks for pointing it out though!
Sorry I knew this was going to happen, but wanted to throw it up on here before I went to sleep. Now I have gotten such a huge response, that I am trying to fix it :)
Thanks for letting me know. I will check it out when I am not so sleep deprived!
I generate the letters based on the frequency of the letters in the English language. I just do this process many times, and then use the board with the most words. Its a very hacky brute force way :)
You can use the keyboard to type out the words. There are a few bugs with that but it might be much easier. The game figures out which letters you want to use as you keep typing. Just press enter when you are done typing out the word.
Built this in 24 hours with 3 other friends as a part of an on campus Yahoo hackathon. We just finished working on the game, so it likely has many bugs. The game is built with html5, and the backend uses now.js. This works on the computer, iPad, iPhone, and Android devices. I am very tired right now, so going to leave this running, and go sleep! Game inspired by Wordament on WP7.

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