Today, not so much. Aside from a prequel, the series had been dormant for as longer than it had been alive (11 years alive 1998-2007, 13 years dormant 2007-2020), and the prequel required a pricey hardware peripheral to run. It’d get attention, but it wouldn’t be that big of a deal at this point.
> the ending of Alyx does retcon the old cliffhanger.
that's semi-disappointing, at least that they'd do it in a game so few have the ability to actually play.
But remove the VR and you're left with an above-average short FPS that would've been entirely unremarkable if not for the Half-Life tie-in. If they released it for non VR, it would probably get trashed just for not being HL3.
Honestly I don't think you're missing much. It's a good VR game only because the bar for VR gaming in general is so much lower.
I almost broke my TV with Alex and that is a slow, slow game.
In the 90s you might have needed to buy a graphics card or sound card to play a game, but it was still a PC game.
(Yes I know some CPUs come with no GPU but that's because you will buy a discrete GPU which only furthers my point)
This is not even remotely true.
Doesn't mean early 3D PC games weren't PC games, and it doesn't mean that contemporary VR games aren't also PC games.
Alyx also misses many of the things that made the HL series great and replaces them with "modern" game design anti-features. Not looking forward to future HL games going even further in that direction.
The new voice actor doesn't even sound anything like alyx FFS and her lines are a perfect argument why the silent protagonist in the HL games was not a mistake.