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Re:Dungeon KeeperFX 1.0.0 has been released by AdmiralAsshat on Friday November 10, 2023 @12:18PM (#38221527)
Coincidentally, Dungeon Keeper 1 and 2 are currently on sale on GOG, if you find yourself needing a "legit" version to power the FX:

https://www.gog.com/en/game/dungeon_keeper https://www.gog.com/en/game/dungeon_keeper_2

Re:Dungeon KeeperFX 1.0.0 has been released by jvanderbot on Friday November 10, 2023 @12:41PM (#38221888)
I'm confused is this required to run the game or something?
Re:Dungeon KeeperFX 1.0.0 has been released by TonyTrapp on Friday November 10, 2023 @12:51PM (#38222024)
Like most open-source re-implementations of games, you need the original game for its assets. The re-implementation typically only consists of code. So yes, you need to own the original game in order to use KeeperFX.
Re:Dungeon KeeperFX 1.0.0 has been released by lawlessone on Friday November 10, 2023 @01:16PM (#38222390)
Similar to Roller-coaster Tycoon etc.

The only fully open source formerly commercial game I am aware of is Warzone 2100. And for a while I think they didn't have access to music or video files.

Re:Dungeon KeeperFX 1.0.0 has been released by 5- on Friday November 10, 2023 @01:40PM (#38222733)
Re:Dungeon KeeperFX 1.0.0 has been released by philipov on Friday November 10, 2023 @01:44PM (#38222775)
OpenTTD lets you use either the base graphics, which requires Transport Tycoon Deluxe, or OpenGFX graphics, which does not.
Re:Dungeon KeeperFX 1.0.0 has been released by AdmiralAsshat on Friday November 10, 2023 @01:53PM (#38222893)
Star Control II / "The Ur-Quan Masters" might count as well.
Re:Dungeon KeeperFX 1.0.0 has been released by jonathanlydall on Friday November 10, 2023 @02:52PM (#38223652)
TUQM is not actually a reimplementation, the source code and assets were legally made available by the original developers as they retained the rights. What they didn’t own was the name “Star Control”, hence the project using a different name.

Probably my favourite game ever, we owned the original with the map and manual.

I replayed it a couple of times as the TUQM, still loved it.

I tried replaying the original X-Com, but it had serious quality of life issues (squad members not remembering gear assignments between missions, no keyboard shortcuts during missions) so was just too tedious for me.

Apparently there is a reimplementation of the game out there which fixes these things, but at this point in my life my time is too limited.

Re:Dungeon KeeperFX 1.0.0 has been released by ethbr1 on Friday November 10, 2023 @06:32PM (#38225981)
> I tried replaying the original X-Com, but it had serious quality of life issues

There's Xenonauts, if you want X-Com, but modern.

https://store.steampowered.com/app/223830/Xenonauts/

Re:Dungeon KeeperFX 1.0.0 has been released by drxzcl on Sunday November 12, 2023 @04:50AM (#38238846)
> squad members not remembering gear assignments between missions, no keyboard shortcuts during missions

I still have a notebook that contains squad member names and loadouts. I used that to quickly equip soldiers for missions.

You can tell the changes by the crossed out text. When I got plasma rifles. When I got blaster bombs. When my main assault guy caught a heavy plasma hit in the face.

Good times, but I’m glad they remember the load out in the new games.

Re:Dungeon KeeperFX 1.0.0 has been released by dharmab on Friday November 10, 2023 @03:49PM (#38224330)
One Hour One Life (http://onehouronelife.com) is public domain (software and assets). It's not playable without a healthy multiplayer community. The developer sells access to the official server.
Re:Dungeon KeeperFX 1.0.0 has been released by m463 on Saturday November 11, 2023 @12:15AM (#38227837)
what about quake3? Does it need assets belonging to id software?
Re:Dungeon KeeperFX 1.0.0 has been released by pabs3 on Saturday November 11, 2023 @02:50AM (#38228382)
Here is another one:

https://play0ad.com/

Re:Dungeon KeeperFX 1.0.0 has been released by poizan42 on Saturday November 11, 2023 @03:33AM (#38228528)
OpenTyrian is ported from the original Tyrian code and the original assets have been made freely available, the original graphics artist even made a remastered version of the tileset [1]

[1] https://lostgarden.home.blog/2007/04/05/free-game-graphics-t...

Re:Dungeon KeeperFX 1.0.0 has been released by chokma on Friday November 10, 2023 @01:44PM (#38222777)
Same with a friend‘s re-implementation of Battle Isle 2 (https://www.kitana.org/arena/bi2/bi2.html)

You would need the original or the GOG version.

Re:Dungeon KeeperFX 1.0.0 has been released by tomca32 on Friday November 10, 2023 @04:06PM (#38224539)
oh wow haven't seen this in a long time. I played Battle Isle 2 like crazy back in the day. None of the sequels manage to get me hooked though.
Re:Dungeon KeeperFX 1.0.0 has been released by giantrobot on Friday November 10, 2023 @12:53PM (#38222053)
Yes. While the game engine itself has been re-implemented it still uses the assets from the original game.
Re:Dungeon KeeperFX 1.0.0 has been released by augusto-moura on Friday November 10, 2023 @12:52PM (#38222046)
For the assets, yes
Re:Dungeon KeeperFX 1.0.0 has been released by epups on Friday November 10, 2023 @01:05PM (#38222231)
Thanks! Do you know if KeeperFX uses assets/mechanics from both?
Re:Dungeon KeeperFX 1.0.0 has been released by AdmiralAsshat on Friday November 10, 2023 @01:07PM (#38222257)
I don't! I just saw that both were on sale, and DK2 was the one I grew up playing, so, I thought I'd give both a mention.
Re:Dungeon KeeperFX 1.0.0 has been released by qqluqq on Friday November 10, 2023 @02:32PM (#38223416)
working on replicating dk2 stuff in fx, but no don't need assets from dk2, only dk1, currently making a dk2 style secret door, but that wasn't done for the 1.0 release so it'll be for the 1.1.0 release, or the dev build
Re:Dungeon KeeperFX 1.0.0 has been released by password4321 on Friday November 10, 2023 @02:33PM (#38223435)
Re:Dungeon KeeperFX 1.0.0 has been released by ur-whale on Friday November 10, 2023 @01:46PM (#38222802)
Dirt cheap too!
Re:Dungeon KeeperFX 1.0.0 has been released by fbdab103 on Friday November 10, 2023 @08:25PM (#38226666)
Is DK2 considered a straight upgrade from DK1? Or did they mechanistically go down different paths and each has something unique to contribute?
Re:Dungeon KeeperFX 1.0.0 has been released by kristofferg on Friday November 10, 2023 @11:45PM (#38227703)
The tone/“atmosphere” of DK1 is very strong and the gameplay high-stakes/visceral. (Like the previous Magic Carpet games). DK2 went a more stylized, silly and cartoony direction - never resonated as much with me as DK1. DK2 is still a decent game though.
Re:Dungeon KeeperFX 1.0.0 has been released by Sakos on Saturday November 11, 2023 @05:00AM (#38228905)
They're both unique. I never really played them back then but gave both a try recently. I feel like DK1 has aged better, especially with DK FX. It feels like it could be a modern indie game. It actually looks gorgeous, imo. DK2's move to fully 3D makes it look very dated and the way the UI/UX has changed also makes it feel more dated to play than DK1. I found it to be more frustrating just in how you interact with the game.

I really enjoyed both games though, so I absolutely recommend playing both.